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    posted a message on Blizzard owns our maps.

    Blizzard doesn't intend to steal our maps or anything like that.

    Pretty sure the legal clause about them owning our maps existed in WC3 as well. Also, premium maps would be completely optional for the map maker, as has been stated. Furthermore, I'm pretty sure that you wouldn't be able to charge for updates or stuff like that, would be pretty lame.

    Posted in: General Chat
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    posted a message on Patch 1.1 announced

    "Patch 1.1 will contain a number of improvements including additional mod features, Editor improvements and bug fixes, some custom game improvements, support for NVIDIA’s 3D Vision, and more."

    "We are reading your posts on the forums and creating lists of features and bugs to address in future patches. We have mid- to long-term plans to further evolve the Custom Game experience, and soon, enhance our social features with the addition of chat channels."

    Coming out in the middle of September. Glad to see that Blizzard is actually working on improving the editor.

    http://us.battle.net/sc2/en/blog/692221

    Posted in: General Chat
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    posted a message on What to change in the Galaxy Editor

    The ability to add custom attributes (ie, like biological/light).

    Hashtables or a GetHandleID equivalent.

    GetLocalPlayer equivalent. Just because it has the potential to cause desyncs and such doesn't mean you should just remove it entirely.

    More than 8 terrain textures

    More than 3 cliff levels

    On the fly terrain texture modification. Potentially cliff modification would be cool too, but that's not really necessary.

    Allow for detection right clicking dialog buttons. Would help for creating a custom UI inventory.

    Ability to change the cursor via code.

    Greatly increasing the limit of banks.

    XML based UI design. See the sc2layouts for what I mean. It would be much better than working with dialogs.

    Ability to define your own pathing types.

    Fixing the 2^21 limit.

    Drop the limit on timers down to like 0.01 seconds or something.

    Maps that are bigger than 256*256.

    Lobby settings should be more intuitive.

    Maps should be broken up into specific genres, which the creator could select, and thus when creating a custom game you could search by genre and such.

    Text Editor: Allow us to set all the settings that are stored in styles manually. This includes vertical/horizontal align, size, font, shadow, etc.

    Let us put multiple actions onto one actor event. Bit annoying.

    More space for publishing stuff.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on CRC - Partycraft

    A minigame frenzy map really does deserve an introduction sequence of some sort.

    Also, I've gotta agree with this review. Map was bad the first time, horrible the second time.

    Posted in: Map Review
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    posted a message on Over run?

    It seemed pretty easy to me.

    Basically what I did was marine/marauders in bunkers (with marine atkspeed upgrade and marauder +range/splash slow), then built about 7 or so bunkers. After that, I just saved up money for T2.

    By the time I hit T2, I swapped out marines for Reapers, upgraded all my bunkers to superbunkers, and got an immortal in each one. After that, I just spammed siege tanks and got the tech that lets you hit air with reapers/immortals.

    I ended up not actually getting past round 20 though, because after I killed my boss my ally died, causing a ton of fliers to annihilate my base. :\

    Posted in: Map Review
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    posted a message on Will WASD movement ever become lag free?

    The lag occurs because SC2 is an RTS, thus has synchronized updates (everything is exactly the same on all systems at the same time) while FPSes have asynchronous updates. In any event, I don't believe its a simple fix, and it isn't because Blizzard forces this lag upon us, the game as it is not designed to handle FPS maps via Bnet.

    Also, Bnet's enforced latency is like 125 ms. Don't believe that's the real issue here.

    Posted in: General Chat
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    posted a message on Starcraft Editor Available to unregistered users

    US is working. Me and a friend both just started installing.

    Posted in: General Chat
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    posted a message on No point in creating more maps - popularity sort

    They need to change it so that you can actually sort by genre and such. "Custom" isn't very useful when every single map is that type.

    Also, a like/dislike system would be real nice. If you like a map, it would be put in a separate tab of some sort, allowing you to easily find it. Disliking maps would cause them to vanish from your list of created games. Could potentially be used in tandem with a rating system; also possible that you would be able to see how many of your friends like/dislike certain maps or something.

    Posted in: General Chat
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    posted a message on Can you beat the Very Hard AI 1vs1? Show me!

    Eh, I played a 2v2 with a friend against 2 insane AIs.

    Was not fun. At all. The AI's were far too stupid to pose a challenge, but the fact that they got an insane amount of resources meant that the game essentially hit a stalemate very fast - they would constantly send suicidal waves against us, but due to absolutely horrid microing it never worked. We got bored and left. :\

    Posted in: General Chat
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    posted a message on No point in creating more maps - popularity sort

    Yeah, the current system is completely idiotic.

    Was playing some inhouse games with about 6 friends. After 3 or 4 completely shitty games that were on the first few pages of the list, my friends started whining, so I decided instead to pick a map that was third from the very bottom. Turns out that game was significantly better than any of the other games we had played. Sadly, since it was so far down, no one joined when we made the game public. Quite lame.

    Also, some newer maps don't even appear on the list unless you search for them. Quite lame.

    Posted in: General Chat
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    posted a message on Optimizing full screen dialog for all resolutions

    The resolution you set in the options menu does not affect the positioning of dialog items. For example, if you change your resolution ingame, you will notice that everything remains in exactly the same position. Furthermore, dialog sizes are not actually based off of pixels. For example, my monitor is 1440x900 but it takes a 1920x1200 image to fill up the entire screen. :\

    Posted in: Miscellaneous Development
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