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    posted a message on No units near Point?

    i need a condition that checks if there's any other unit near another unit.

    Posted in: Triggers
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    posted a message on Filling Progress Bars

    @zeldarules28:

    Thanks for help guys
    i figured out the problem. it was:
            Variable - Modify Player Experience[(Killing player)]: + (Experience level of (Triggering unit))

    when i did this i thought it would take the value of Combat - Kill Experience, but it doesn't????

    the event is:         Unit - Any Unit dies

    Solved: I changed it to Unit Properties and Bounty(XP), it works now.

    Posted in: Triggers
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    posted a message on Filling Progress Bars

    @morfois1986:

    I'm using         Dialog - Create a Progress Bar for dialog (Last created dialog)

    Posted in: Triggers
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    posted a message on Filling Progress Bars

    How exactly do i fill a progress bar?
    I tried setting the current value of the bar but it won't fill.

    Also can I use one Progress bar item for every player when they should be different for each?
    or do i have to create more

    Posted in: Triggers
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    posted a message on Chrono Boost Target Filtering

    @shardfenix: Go

    How would i do the second part?

    Posted in: Data
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    posted a message on Chrono Boost Target Filtering

    I need the assimulator chrono boost able and also increase the amount gathered by probes if possible.

    Posted in: Data
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