Thanks for help guys
i figured out the problem. it was:
Variable - Modify Player Experience[(Killing player)]: + (Experience level of (Triggering unit))
when i did this i thought it would take the value of Combat - Kill Experience, but it doesn't????
the event is: Unit - Any Unit dies
Solved: I changed it to Unit Properties and Bounty(XP), it works now.
0
i need a condition that checks if there's any other unit near another unit.
0
@zeldarules28:
Thanks for help guys
i figured out the problem. it was:
Variable - Modify Player Experience[(Killing player)]: + (Experience level of (Triggering unit))
when i did this i thought it would take the value of Combat - Kill Experience, but it doesn't????
the event is: Unit - Any Unit dies
Solved: I changed it to Unit Properties and Bounty(XP), it works now.
0
@morfois1986:
I'm using Dialog - Create a Progress Bar for dialog (Last created dialog)
0
How exactly do i fill a progress bar?
I tried setting the current value of the bar but it won't fill.
Also can I use one Progress bar item for every player when they should be different for each?
or do i have to create more
0
@shardfenix: Go
How would i do the second part?
0
I need the assimulator chrono boost able and also increase the amount gathered by probes if possible.