Well, the music / sounds are from Final Fantasy 9 and obviously copyrighted, so it would get banned on Battle.net.
But, being a single-player map (I'm assuming), that doesn't really matter. People could just download it off a website and "test" it in the editor.
As for feedback on the design...well, the science-fiction assets of Starcraft 2 aren't exactly suitable for a quiet village town that you're trying to portray. I think your towns / setting would be better off being more like Final Fantasy 7's main city Midgar...but it's ultimately up to you, of course.
The ground mechanics seem to look fairly good. The UI could still use a little polishing, I think.
Education will mean nothing if you can't create good work.
An impressive portfolio and knowledge of the software is what developers look for, with the degrees being more of a side-note. This is the impression I got from hearing from various game development studios.
They will give you an edge if you're competing against people of similar skill who don't have a degree, however. Also they will allow you to get paid more, which is always good. Education is beneficial, but is not essential or even significant when they're looking at your application...what you are capable of creating is what matters.
Personally I am pursuing a degree since it will help me get paid more as well as help me learn the software along the way. Afterwards I'll simply be expanding upon my portfolio, making indie games with friends and such.
Having a good personality and social skills helps too. Never be cocky.
I'm definitely anticipating Skyrim, also already have it pre-ordered...it was one of the main reasons I built a new gaming rig.
My first character would most likely be a daggers stealth-type character.
I imagine the parasited player needs to have a certain variable set for them, and the trigger checks for that variable...and if it reads positive, then it does whatever it needs to do...such as say: 'Hey, this thing pretending to be a human is actually a violent and carnivorous alien."
Hahah, I had a very similar experience with an "Introduction to Computers" class. I was like "Really? I've been using computers all my life, it's a little late to be introducing me to them now." Unfortunately there wasn't a way to test out of it, so I went through painfully boring tutorials and assignments using Word, Excel, Powerpoint, etc.
Then at the end of the semester, when I was sure I had passed with an A, I actually got a B because there were apparently "Online discussions" that were practically never mentioned throughout the entire semester that dropped my score low enough to get a lower letter grade.
That was the only B I had made in the span of like two years. Stupid stuff.
Some people get their kicks from downgrading others, even if there is no legitimate reason to do so. (A) seems to be such a person.
I'd say ignore / avoid him and get a better "friend."
The map doesn't even need to be popular if it's one or two-player, because then people won't have to wait in a lobby to play it...they could just have a friend join them and play.
Considering the maps they picked for their custom map contest, this doesn't surprise me in the least.
Although, to give them some leeway, there aren't really any truly amazing maps on Battle.net right now. All of the maps that could've been amazing were started but never finished. I think an extremely unintuitive and bug-ridden editor is most likely to blame; although there are, of course, many other factors...such as a partial popularity system, "patches" that destroy maps and editor functionality, and Nazi-strict regulations on maps' copyright infringements and any other thing that might possibly offend.
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@egodbout: Go
Not talking about something doesn't make it disappear, I'm afraid.
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Well, the music / sounds are from Final Fantasy 9 and obviously copyrighted, so it would get banned on Battle.net. But, being a single-player map (I'm assuming), that doesn't really matter. People could just download it off a website and "test" it in the editor.
As for feedback on the design...well, the science-fiction assets of Starcraft 2 aren't exactly suitable for a quiet village town that you're trying to portray. I think your towns / setting would be better off being more like Final Fantasy 7's main city Midgar...but it's ultimately up to you, of course. The ground mechanics seem to look fairly good. The UI could still use a little polishing, I think.
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Education will mean nothing if you can't create good work. An impressive portfolio and knowledge of the software is what developers look for, with the degrees being more of a side-note. This is the impression I got from hearing from various game development studios.
They will give you an edge if you're competing against people of similar skill who don't have a degree, however. Also they will allow you to get paid more, which is always good. Education is beneficial, but is not essential or even significant when they're looking at your application...what you are capable of creating is what matters. Personally I am pursuing a degree since it will help me get paid more as well as help me learn the software along the way. Afterwards I'll simply be expanding upon my portfolio, making indie games with friends and such.
Having a good personality and social skills helps too. Never be cocky.
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I'm definitely anticipating Skyrim, also already have it pre-ordered...it was one of the main reasons I built a new gaming rig. My first character would most likely be a daggers stealth-type character.
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I imagine the parasited player needs to have a certain variable set for them, and the trigger checks for that variable...and if it reads positive, then it does whatever it needs to do...such as say: 'Hey, this thing pretending to be a human is actually a violent and carnivorous alien."
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Well, if it's only going to be single-player, as well as an exact replica...not sure why someone wouldn't just use an emulator instead.
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@zeldarules28: Go
Hahah, I had a very similar experience with an "Introduction to Computers" class. I was like "Really? I've been using computers all my life, it's a little late to be introducing me to them now." Unfortunately there wasn't a way to test out of it, so I went through painfully boring tutorials and assignments using Word, Excel, Powerpoint, etc. Then at the end of the semester, when I was sure I had passed with an A, I actually got a B because there were apparently "Online discussions" that were practically never mentioned throughout the entire semester that dropped my score low enough to get a lower letter grade.
That was the only B I had made in the span of like two years. Stupid stuff.
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Got pro, 11/20, and I guessed on most of those.
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If it has a good enough game selection, it might be the first hand-held console that I buy.
Otherwise, I'll ignore it like all the previous ones.
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1. $0
2. Up to $5.00
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Some people get their kicks from downgrading others, even if there is no legitimate reason to do so. (A) seems to be such a person. I'd say ignore / avoid him and get a better "friend."
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The map doesn't even need to be popular if it's one or two-player, because then people won't have to wait in a lobby to play it...they could just have a friend join them and play.
What matters is that the map is fun to play.
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Add a condition that checks to see if the point that the unit is moving to "is pathable."
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Then they need to fire their PR guy, because he's obviously not too good at his job.
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Considering the maps they picked for their custom map contest, this doesn't surprise me in the least. Although, to give them some leeway, there aren't really any truly amazing maps on Battle.net right now. All of the maps that could've been amazing were started but never finished. I think an extremely unintuitive and bug-ridden editor is most likely to blame; although there are, of course, many other factors...such as a partial popularity system, "patches" that destroy maps and editor functionality, and Nazi-strict regulations on maps' copyright infringements and any other thing that might possibly offend.