|
Beam Question
>>
|
|
1
|
744
|
|
Target Sorts
>>
|
|
1
|
1,247
|
|
Firebat Beam
>>
|
|
1
|
748
|
|
Movers (Revolving Mover)
>>
|
|
0
|
1,151
|
|
Missile-to-Missile Beam
>>
|
|
2
|
871
|
|
(Self Solved?)Attaching Siege Mode Impact Flames to Target
>>
|
|
2
|
765
|
|
Movers Question
>>
|
|
2
|
1,282
|
|
Hero Attack Probe Time Scale Model
>>
|
|
4
|
1,247
|
|
Modify Unit Turn Rate
>>
|
|
3
|
2,182
|
|
Tab Targeting (Cycle)
>>
|
|
5
|
2,515
|
|
Targeting Missile with Damage Effect
>>
|
|
3
|
994
|
|
(Solved) Missile Launch Actor Issue
>>
|
|
1
|
923
|
|
Yamato Charge Model
>>
|
|
1
|
938
|
|
Camstudio / Fraps
>>
|
|
1
|
1,084
|
|
Third Person Camera Rotation
>>
|
|
1
|
1,127
|
|
Persistent Effect Offset
>>
|
|
3
|
861
|
|
Spell w/ Minimum Range Req
>>
|
|
2
|
2,567
|
|
Model Identification
>>
|
|
3
|
926
|
|
Dialogs Question
>>
|
|
5
|
874
|
|
Launch Attachment Question
>>
|
|
1
|
873
|