The way i do it, is to give units that require an operator, a power requirement. So that it is unpowered when it is not manned, upon loading units it gains a power source.
Morphs based on weapons enabled (i.e instant auto-cast), can of course add behaviors and validate that but it adds an extra layer of dummy buffs.
Using Unit Weapon Animating or Unit Weapon Firing sort-of works, but these wont return true until WeaponStart is sent, which is during the unit acquisition phase of the attack ability, this causes both visual confusion aswell as the command cards not updating for the player, essentially it would feel buggy/laggy.
Going to try out Unit Field Compare, in theory it should be able to match anything in CUnit.
There's a difference between Show a leaderboard, and show all leaderboards.
You'll also note that he said he was talking about something else, most likely how starjewled uses flash while we can't.
Poll'ish sort of thread, what text editor do you use for your scripting?
Currently I've just defaulted to gedit, wish i could get textmate but am on a windows machine.
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The way i do it, is to give units that require an operator, a power requirement. So that it is unpowered when it is not manned, upon loading units it gains a power source.
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You can always use multiple banks, in your case it sounds like you'll never actually load everything, but just want to have it in the backend.
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@grenegg: Go
Exactly what i said ;)
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No success, so still open to suggestions.
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Morphs based on weapons enabled (i.e instant auto-cast), can of course add behaviors and validate that but it adds an extra layer of dummy buffs. Using Unit Weapon Animating or Unit Weapon Firing sort-of works, but these wont return true until WeaponStart is sent, which is during the unit acquisition phase of the attack ability, this causes both visual confusion aswell as the command cards not updating for the player, essentially it would feel buggy/laggy.
Going to try out Unit Field Compare, in theory it should be able to match anything in CUnit.
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@SouLCarveRR: Go
There's a difference between Show a leaderboard, and show all leaderboards. You'll also note that he said he was talking about something else, most likely how starjewled uses flash while we can't.
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Straightforward issue, is it possible to validate if a unit has a specific weapon?
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Screen image.
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1. Input is still sync'ed.
2. No.
3. Banks, has been in since beta. xml serialization, client side.
4. Same as always, mouse move was added in 1.2
5. Can always run in offline guest mode.
6. Uhm not really, read the patch notes and the threads related to the patches here, contains some stealth patches.
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Weapon - Allow Movement, Moving. That'll give you the same behavior as the void ray, it can fire while moving, but only at an already acquired target.
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Not sure what version is broke in, but somewhere between beta and 1.2
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Hey hey guys.
Any ideas on how to programmatically control a unit countdown bar?
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@progammer: Go Sure we are talking about the same thing?
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As the title states, calling BoardShowAll seems to be broken. Confirm if you can.
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Poll'ish sort of thread, what text editor do you use for your scripting? Currently I've just defaulted to gedit, wish i could get textmate but am on a windows machine.