Alright I got it to work. Under damage response there is a part called "kind". This includes Splash, Range, Spell and Melee, and they are all on Enable. You have to Disable all of them except for range, and then scroll down to where is says Modify. Simple put something like -600.
Through triggers you could Show/Hide the unit, then create the unit for your polymorph. Then after the duration of the polymorph kill the spawned unit and show the hidden unit. You may want to put a stun behavior on the hidden unit too. That may work. It is a messy way of doing it though.
Does anyone know how to make a behavior that will make a unit immune to a certain damage type? For example A behavior that would make a unit immune to Range damage.
Slypoos, could you make another ability for me? But this time could you explain how you did it so I could put it in my map? I want and ability called Matter shift
Matter Shift will Allow the unit to walk through walls for 10 seconds.(The only way I could imagine this being possible if you could modify the mass of the unit to 0 for 10 seconds) After 10 seconds if the unit is still within the wall the unit will die.
3 Abilities that will apply each effect. Also, if you could make it that It needs to be in an order. Inflate > Bloat > Pop Like the next ability can only applied if the last one is applied
I was wondering if you could do a spell for me that has three parts. The first part is Inflate. Inflate will increase the size by just a little bit and inflict damage (Smaller then 10) on the target. Then the next part in Bloat. Bloat will increase the size of the target by just a little more and inflict damage (Smaller then 20) Then the Last one is Pop. This will kill the enemy with a blast death.
This may be a basic question, but it is something I do not know. I made a dialog, but how do I add text to it? I got buttons and everything. Just can't find out how to add text...
I have encountered another problem I was wounding if you knew how to fix. The Menu is almost done, but I want the menu to go away when the player has clicked at least one of everything. I don't know how I would do this... I don't want to make it so that the menu would go away when you clicked one of the last buttons, because it would leave it so the others buttons don't apply. Do you have any clue how I could do this?
Edit:: Never-mind. I fixed it with a simple Integer Variable that would go up 1 with every button clicked. And then the start button would only work if The variable equaled 3
Thanks for your reply, I will check that out because I am not sure how to do exp with my heroes. Also, I did it almost the same way for the weapons. I just started him off with Psi blades and If the player clicks no weapon it will remove them.
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Alright I got it to work. Under damage response there is a part called "kind". This includes Splash, Range, Spell and Melee, and they are all on Enable. You have to Disable all of them except for range, and then scroll down to where is says Modify. Simple put something like -600.
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Where in the behavior tabs do I find reduce damage?
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Through triggers you could Show/Hide the unit, then create the unit for your polymorph. Then after the duration of the polymorph kill the spawned unit and show the hidden unit. You may want to put a stun behavior on the hidden unit too. That may work. It is a messy way of doing it though.
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Does anyone know how to make a behavior that will make a unit immune to a certain damage type? For example A behavior that would make a unit immune to Range damage.
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Is my ability not possible? Or have you not finished it yet? Sorry if this seems like I am rushing you, because I am not. Just wondering
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@Slypoos: Go
Well both including Buildings, units, and Cliffs. If cliffs is not possible then leave it out
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Slypoos, could you make another ability for me? But this time could you explain how you did it so I could put it in my map? I want and ability called Matter shift
Matter Shift will Allow the unit to walk through walls for 10 seconds.(The only way I could imagine this being possible if you could modify the mass of the unit to 0 for 10 seconds) After 10 seconds if the unit is still within the wall the unit will die.
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Thanks Slypoos!
The Ability turned out BEAUTIFUL and you helped me SOO much with something I couldn't do. This man is amazing :D!
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3 Abilities that will apply each effect. Also, if you could make it that It needs to be in an order. Inflate > Bloat > Pop Like the next ability can only applied if the last one is applied
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I must have missed that.. God I am stupid >.< ty
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I was wondering if you could do a spell for me that has three parts. The first part is Inflate. Inflate will increase the size by just a little bit and inflict damage (Smaller then 10) on the target. Then the next part in Bloat. Bloat will increase the size of the target by just a little more and inflict damage (Smaller then 20) Then the Last one is Pop. This will kill the enemy with a blast death.
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Bumb
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This may be a basic question, but it is something I do not know. I made a dialog, but how do I add text to it? I got buttons and everything. Just can't find out how to add text...
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@Thebillsta: Go
Thanks you have been a HUUUGE help!!
I have encountered another problem I was wounding if you knew how to fix. The Menu is almost done, but I want the menu to go away when the player has clicked at least one of everything. I don't know how I would do this... I don't want to make it so that the menu would go away when you clicked one of the last buttons, because it would leave it so the others buttons don't apply. Do you have any clue how I could do this?
Edit:: Never-mind. I fixed it with a simple Integer Variable that would go up 1 with every button clicked. And then the start button would only work if The variable equaled 3
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@Thebillsta: Go
Once again I am new, and how would I increase speed via behavior? I haven't played around with behaviors that much.
@Kalithumos: Go
Thanks for your reply, I will check that out because I am not sure how to do exp with my heroes. Also, I did it almost the same way for the weapons. I just started him off with Psi blades and If the player clicks no weapon it will remove them.