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    posted a message on [Map] 1vs1 God's Grove

    Healing well in the middle!  =p

    I sometimes think warcraft 3 was the better game, but at some point there ended up being a few über-strats that everyone either used or lost to.

    Posted in: Project Workplace
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    posted a message on [Animation] Reverse Animation

    that looks very cool.  If you manage to make a general solution for this, I'd love to see how.  Even seeing the map for this one would be great if you decide to post it.

    Posted in: Galaxy Scripting
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    posted a message on Actor Scale not respected

    When an actor creates another actor, the scale set in the newly created unit's actor is not being used.
    I think this is relatively new because I tried to copy over a conglomerate unit that someone else had made, and it did not look right due to this.  I ended up having to set the scale in the model file instead of the actor.

    example:  

    Unit 1:
    event: UnitBirth
    action:  create unit_2_actor

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Map Stealing

    Definitions:

    Steal a map-- take someone else's map.  The author no longer has a copy of it because it has been stolen

    Infringe a copyright or use another's intellectual property, aka "borrowing another's work"-- Copy someone else's work and claim it (implicitly) as one's own.  

    Pretty much anything digital is dealing with the latter.  

    'Steal' is an attractive word for an industry that wants to equate not buying their products with being raped in prison.

    Posted in: General Chat
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    posted a message on Cannot Select Unit

    I'm sure there are a lot of things that could be causing units to be unselectable, but the only one that's happened to me (and hence that I mention) is to confirm that the Unit's Unit-Select Alias and Unit-Subgroup Alias are set correctly.

    Cannot be clicked/selected refer to trigger events I think.

    Posted in: Miscellaneous Development
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    posted a message on Validators and how they work?

    Post a test map with your ability?

    Posted in: Miscellaneous Development
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    posted a message on Science Vessel - Irradiate Is... Missing?

    @ManySailboats

    oh, to help you out, delete campaign dependency and see if you can then add the abilties and effects as needed.

    Posted in: Miscellaneous Development
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    posted a message on Science Vessel - Irradiate Is... Missing?

    Bump because I just tried it and had the same problem.  

    In fact, as soon as I added the liberty campaign dependencies, I found custom abilities unable to be added both to the abilities+ field and the command card.  These were test abilities that I had made for this purpose.  Before adding these dependencies, I was able to put them on new units.  After adding dependencies, they did not show up.

    I've just tested it again, and after modifying a unit that had those custom abilties which were added before hte dependencies, the abilities actually disappeared from his command card.  i.e., they were there.  I added dependencies and they were still there.  I double clicked the abiltieis menu, changed nothing, clicked ok.  Then they were no longer there or addable.

    I've also tried removing the science vessel ability to get a stripped-down command card that I could copy-paste as
    ():((Irradiate)):((AbilCmd)):((Irradiate,Execute)):(()):(()):(()):(()):((0)):((0)):((2)):((1))
    into the CUnit_CardLayouts + field.

    After doing so, the button showed up on the command card, but the corresponding ability was not selected and still could not be.

    I think this could be an editor bug.  I've actually seen a lot of bugs since retail release.  I very frequently have all the names of variables and triggers and sometimes units disappear when viewing others' maps and frequently have to re-add dependencies to get things in my own maps to work.

    Posted in: Miscellaneous Development
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    posted a message on Valve releasing DOTA ?

    Heroes of Newerth, League of Legends, Demigod off the top of my head.

    Posted in: General Chat
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    posted a message on Making Unit Inflict more damage when the other unit is at a certain angle

    Two ways come to mind depending on what exactly you're going to do with this.

    method 1:  Have a trigger fire on Event- Unit takes damage.  Make a comparison based on the unit's or units' facing directions and add any extra damage as necessary.  This would probably require knowing the exact amounts of damage to add, but would require the least amount of work.

    method 2:  Have a trigger either periodically, on Ability- Move (turn) if that doesn't lag, or on a dummy damage effect apply a Buff to the unit with a Damage Response modification.  In this case, you'd probably want to use multiple buffs in angle increments.  That could mean a lot of buffs and triggers though they'd be very similar.

    Posted in: Miscellaneous Development
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    posted a message on [Contest] Interface

    How can we be sure we aren't still in programmer's map?

    I love the cockpit too.

    Posted in: Project Workplace
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    posted a message on [Library] STARCODE v1.4

    @vjeux:

    what I meant was that as long as the user can't open up the triggers and see what the encoding string is.

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Library] STARCODE v1.4

    IANA leet hax0r, but, afaik, this encryption method is solid.  He's essentially using the custom key that the mapmaker chooses as the pad for the encryption.  As long as your maps aren't available in an unprotected format, this should work fine.

    edited to say what I meant.

    Posted in: Trigger Libraries & Scripts
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    posted a message on Encrypting Bank Files

    adding a checksum could help quite a bit for security.  

    edit:  lmao.  I was just going to refer you to RunLingRun before I noticed you were its author.  I'm kinda curious about what you did with your character substitution cause I spent a night figuring out how to buff my chars :)

    Posted in: Miscellaneous Development
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