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    posted a message on Many hands...

    Okay i will take taht map and work on it now :D

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #8: Mar Sara Blues

    Hellloo all :)

    I havent been in one of these for a while now so i thought i might as well join in this one :) A quick 10-15 minute job :) Will finish off.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle
    Quote from KerenskyLI: Go

    City I made for my Godzilla map.

    Looks nice :D

    and to the creater of this topic,

    aint there suppose to be another Terraining Exercise coming? maybe something to do with Interior is a hint ;)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle
    Quote from Sliipperi: Go

    @evilcrizpy: Go

    It's a good comment. Keep it up! :)

    Why thankyou, well all of my pictures for this terrain, im either making into a map for people to use or just a melee map :D Also going off topic, made some spell with data manager :P May post later on in a thread.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    Anyways here is an update to my WIP

    The liar of the ultralisk. I Guess i am making a full on melee map with this, :D

    Which will soon be finished. Here is the current progress, blends in with the theme.

    Also Added map for those who cannot see much from the 2 pictures.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle
    Quote from InsanitySektor: Go

    @evilcrizpy: Go

    I like it! I like the concept and idea of it. The reflections in the foreground work out great.

    The light from the fires isn't really cast on anything and seems isolated though... One other piece of constructive criticism; the ultralisk may need to move slightly more out of the fog. Not much, but enough to maybe see the head crest more visibly. Since it is in the background and is off-center the viewer's eyes aren't drawn toward it as strongly as the crystals or the fires; all three of which are in contention for the viewer's notice. Play with some of the lighting features and doodads to see if you can't silhouette the ultralisk more in the fog perhaps...

    Just some thoughts. Hope they help. Thumbs up though! I'm a fan! :D

    Hmmmm thanks :) Your a fan of my work? Anyways, yeaa i put WIP,i need to add a different view, my idea was to add a crashing spaceship, and maybe add flames so the flames spit across and widen the cave a little :)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle
    Quote from Sliipperi: Go

    @evilcrizpy: Go

    The little picture looks like some WC3 demon face! :O

    Hmmm, is that a good or bad comment?

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    I thought i would repost this due to no negatives/positives agaisn't it.

    The entrance to Ultralisks Liar (WIP)

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle
    Quote from sdmaze: Go

    Hi.. second post and love this idea. :) i had to do something.. i now its not very good and amatureish..but we all start someplace right? my take on this was well.. you don't need a castle... but does not mean you want to be king also.

    any CC also please

    -Maze

    Hmmm i couldn't really see much from that picture, but all i can is that its a spam of Zerg buildings? am i right maybe add some terrain variations and more doodads, add some decay (Gray Fog) and dead units, Hmmmm as i have said to DracoKnight, do not take a picture from up above, take the picture in editor, on the ground to add a feeling to the viewer that they are there :D

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle
    Quote from Dracoknight: Go

    Well, currently the screenshots are taken with medium quality settings, for your pleasure only i set everything to ultra and show both of them with highest map setting ( ingame it wont allow that, but when you are trying to kill something graphics is your least worry ) //

    They are getting alot better:) Still you need to take pictures in Galaxy Editor (or are you) And take the picturse on the floor, gives it more of an effect, If you look back at my post first page. :D

    you will see what i mean by on floor.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle
    Quote from Dracoknight: Go

    Currently i have no idea how to actually preview the weather effects before you actually test the map, as in the editor they are the "weather symbol" But i have done a few tweaks...

    Hmm i am liking the idea of which you have created :)

    but still try and learn how to create and show lightning through the editor, Also add some fog doodads, also in the doodads section is some fog objects :)

    I would also recommend setting it to Campaign mode, so that the resources for your terrain varies.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle
    Quote from TechGorilla: Go

    @evilcrizpy: Go

    I was trying to go for the lone scientist thing, but i know what you mean. Either way i can't use any human scientist model, thier all super tiny compared to computers and such and as i said, it has been impossible for me to make hanson or any other unit bigger.

    Hmmmm, true, well maybe take it from a different view with a dark fog and lightning and some watch towers around the base :) who give it a secruity feel.

    Quote from Dracoknight: Go

    @TechGorilla

    Thanks for that, personally i thought it was really worth revisiting the map after i had slept on the case a little, as i started on the map it was around 2 or 3 in the morning and i just mixed it together there and then, and some right pointers from Mozared gave me some motivation to get back there and do things.

    So basically what i did was:

    Shift-click in dodads where they normally dont want to place themselves, as shift+click forces the unit/dodad to stick where you want it ( done with the eggs to make them cluster and with several of the vines around the picture )

    Change the egg size from 0.7 to 1.0 and the ultralisk size to 2

    and as a finishing thouch make the terrain a little more "bumpy" and change the lightning to a more volcanic red.

    Edit: added another try as a "Lion King" reference where i just tested a little more on water falls and stuff

    Hmmmm this map does have potential, maybe try taking it from a different angle, (as if you were walking along it) maybe add some fog and lightning again, cause these really do help to terrains :) they spoof it up to make it have potential.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle
    Quote from TechGorilla: Go

    This was supposed to be the evil lair of DR. Hanson(Zerged), wich she used to make experiments on zerg and return to normal.

    But for the love of myself i couldn't scale the unit to make it look up to scale. If anyone can help me there ill apreciate it. I saved the map and did with hydras and it worked on my friends pc for hydras but not for hason, it doesn't work for hydras or hanson in my pc though.

    But whatever here are my pics, let's just imagine she is outside picking new zerg specimens.

    aHmmm you might want to add some characters in their :)

    maybe some scientists? Also i like the idea, but give it more of a Security place, cause i dont get the feel that im there, if you know what i mean, cause something that big of a Ultralisk would require alot of guards.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    Hmmmm. i thought i might as well get use to entering in these contests/ i think their should be a prize at the end of it ;)

    Anyways here is the start of my Ultralisk Lair. WIP.

    Posted in: Terrain
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    posted a message on Weekly Terraining Exercise #2: To be king you don't need a castle

    Hmmmmm sounds interesting :) Hmmm i have an idea for this. Just gotta put it on to terrain :D

    Posted in: Terrain
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