Sometimes Unit Dies will produce an error depending on who or what killed the unit. You could use Unit takes Fatal Damage and reward the Damaging Player.
That is 10% of their health, he wants to do for each 10 points of health missing. The easiest way I could think of is triggers and Unit Takes Damage event.
This is for units without attachments points right? The title was kind of confusing and I was thinking just use Launch Attachment Query the whole time when your missile is shooting.
Under Baneling - Suicide (Set), there will be a set of effects that run when it is called. If you look at the bottom, it tells the unit to then kill itself with Suicide (Kill Self), if you remove that, it should not cause the unit to use the ability to suicide.
Thanks, I learned a lot about movers from his map and his post. Turns out I had Parabola Upright ticked and that causes the missile not to bend with its path.
I was messing around with some things using this tutorial with a base and made a neat little Artillery weapon. However, I can't get the missile to actually face up when it goes up, and face down as it goes down along the parabola. It just permanently goes forward.
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Sometimes Unit Dies will produce an error depending on who or what killed the unit. You could use Unit takes Fatal Damage and reward the Damaging Player.
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Under the Barracks - Train ability, did you add the units to the Ability - Info section?
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I see fruit, I hope someone makes a farming game.
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@ProxyTooMuch: Go
That is 10% of their health, he wants to do for each 10 points of health missing. The easiest way I could think of is triggers and Unit Takes Damage event.
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Just finished my Freshman year at USC (South Carolina) for a Bachelor Degree in Computer Engineering.
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This is for units without attachments points right? The title was kind of confusing and I was thinking just use Launch Attachment Query the whole time when your missile is shooting.
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Alright, I got it. Under the Unit Damage and Building Damage, find Impact Location+ and change it from Caster Unit to Caster Point.
However, making a new ability yourself that has a search area and damage effect would have been better than copying the explode.
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Under Baneling - Suicide (Set), there will be a set of effects that run when it is called. If you look at the bottom, it tells the unit to then kill itself with Suicide (Kill Self), if you remove that, it should not cause the unit to use the ability to suicide.
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Thanks, I learned a lot about movers from his map and his post. Turns out I had Parabola Upright ticked and that causes the missile not to bend with its path.
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I was messing around with some things using this tutorial with a base and made a neat little Artillery weapon. However, I can't get the missile to actually face up when it goes up, and face down as it goes down along the parabola. It just permanently goes forward.