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    posted a message on Terrain modification via trigger

    I'm trying to create a map where available paths can randomly change. It doesn't seem possible to altar the actual map's terrain (like creating a new cliff area) so I'm trying to figure out how to create a good path blocker. Will it have to be as silly as create a line of invulnerable bunkers or something? The "create unit" action doesn't seem to be able to make doodads, those buildings would look decent. (city environment) Perhaps a new structure that uses a doodad model.

    Any good ideas for a clean method of doing this?

    Posted in: Miscellaneous Development
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