Aye he seems to have disappeared lol. wouldn't worry though... should the votes somehow change to put me in 3rd in the time before he comes back. You was 3rd when the deadline passed so id rightfully pass it onto you lol.
no, off the top of my head, mines around the 2900 mark. To put that in context, a battlecruiser is about 3200 if i remember right which I figured was a safe mark to go for because we were making main characters.
The other guys models are around 1400-1800 mark if I remember right. Some effective use of polys, for example from what I can tell Triceron's (Snow) characters is using a two-sided texture so he doesn't have to model the other side, saving polys (sc2 does support this, I checked so I could do it on my own model lol).
Kanaru does have a low poly version though in the same area as the other guys (lol which would make mine the "high poly" then >_<)
I desided to use the battlecruiser as reference for poly count since I figured its a main character and you'll probably only have 14 copies of him running around at any one time.
I've also made texture maps of both 1024x1024 and 512x512.
Could of probably shaved a few more polys but I wanted to keep multiple fingers (mainly for casting animations).
Also added a little extra topology around his joints should allow for easy movement and bends.
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@Tridgit: Go
im sure it is lol. maybe he ran off with the goodies :P joking ofc. >_< i hope.
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@Tridgit: Go
Aye he seems to have disappeared lol. wouldn't worry though... should the votes somehow change to put me in 3rd in the time before he comes back. You was 3rd when the deadline passed so id rightfully pass it onto you lol.
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@Rizaun: Go
no, off the top of my head, mines around the 2900 mark. To put that in context, a battlecruiser is about 3200 if i remember right which I figured was a safe mark to go for because we were making main characters.
The other guys models are around 1400-1800 mark if I remember right. Some effective use of polys, for example from what I can tell Triceron's (Snow) characters is using a two-sided texture so he doesn't have to model the other side, saving polys (sc2 does support this, I checked so I could do it on my own model lol).
Kanaru does have a low poly version though in the same area as the other guys (lol which would make mine the "high poly" then >_<)
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Well, its finaly done :D
Character: Vivi
Polycount: 2944
Textures: 1024x1024 / 512x512
I desided to use the battlecruiser as reference for poly count since I figured its a main character and you'll probably only have 14 copies of him running around at any one time.
I've also made texture maps of both 1024x1024 and 512x512.
Could of probably shaved a few more polys but I wanted to keep multiple fingers (mainly for casting animations). Also added a little extra topology around his joints should allow for easy movement and bends.