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    posted a message on A better way to shop (improving wc3 shop emulations)

    Do you know how to add an Arrow hovering above the buying unit, like in wc3

    Posted in: Miscellaneous Development
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    posted a message on My Map Refuses to Publish

    We rlly should make sticky out of publishing. Ive spend about a day on my first map figuring this out. The problem is in Game variants. In the main window go to "Map - Game Variants" Uncheck default. Add new one. Go to atributes. It is required to set team and controller to the same value as in Map - Player Properties. If you set fixed color or race, it will probably freeze on 88%. I consider publishing one of the biggest flaws

    Posted in: Miscellaneous Development
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    posted a message on Is this for real?

    Are u telling us that 3500 lines are directly linked to lobby positions?

    Posted in: Miscellaneous Development
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    posted a message on Minimum Speed

    Did that, wander only works when unit is not ordered to move. Plus, it moves very awkwardly

    Posted in: Miscellaneous Development
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    posted a message on Minimum Speed

    I am trying to create flying ships that cant stop, but instead, constantly rotating around the target. Anyone ideas?

    Posted in: Miscellaneous Development
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    posted a message on Build Structures with any unit

    I am unable to add an ability to build structures. Added the ability, added the command card. But it just doesnt appear in the units command card. What is the proper way to do it?

    Posted in: Data
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    posted a message on Play jump animation when behavior is used

    I gave Reaper - Cliff jump behavior to a unit, but now, when he jumps, i have no animation what so ever. all i want to do is to add walking animation, but the data editor seem to be a lil confusing on how to do those little stuff. Trigger editor is unable to track when Cliff jump behavior is used, so i guess i have to find a way to launch it with data editor

    Posted in: Data
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    posted a message on Blizz is paying attention to the community!

    if they payed attention to us they would fix the broken publishing software and not force us to make retarded 5 minutes maps with as little players possible

    Posted in: General Chat
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    posted a message on [Map] Footmen

    I think that you are only allowed to post reviews here, not promoting the map. i might be wrong. Footmen frenzy was my favourite map on wc3, i always wanted to recreate it in sc2. Have u ever considered joining a mapmaking team? You'll be still making your maps, just with some help of the team and releasing it under 1 name

    Posted in: Project Workplace
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    posted a message on LF Noob Team[Simple Maps]

    Oh yeah, one thing u'll be good at in LoaT, is writing the cleanest codes and communicating with other members.

    Posted in: Team Recruitment
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    posted a message on LF Noob Team[Simple Maps]

    I am dying to find a co-modder that knows how to program and has a lot of spare time that he is willing to spend on sc2. Our team has recently lost 2 core trigger editors, and it's very hard to do things in a tiny team now. I am personally considering myself an advanced trigger editor. Also programmed basic c +.+ and Java. We have an almost finnished project: Terran Troopers. Originally, we created team LoaT to work on an orpg, but because of the way blizzard rates maps, we are focusing on small and fun quality games that we can release quickly

    Posted in: Team Recruitment
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    posted a message on Trying to publish my map, stuck at 0%

    Thanks tons. I didnt even know Game Variants existed until now, let alone that i had to make it match my original settings.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Mapmaking Team L.o.Terran

    Actually it's a member gathering, to work on one project at the time as a team.
    But we are cool with having different sub-teams working on different projects under 1 team name. So i guess its both

    Posted in: Team Recruitment
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    posted a message on Mapmaking Team L.o.Terran

    We are currently in need of good and active trigger and data editors. The goal is to form a very skilled mapmaking team that can deliver quality maps quickly.
    Originally we have started this team in the pre-beta era to work on the Life Of a Terran project (equivalent to the LoaP in wc3). But because of the system that blizzard has set up to rank maps, we are switching to the high paste, low player count quality maps.
    http://lifeofaterran.com/Public Files/TerranTroopers.jpg
    Our current project is in its alpha stage and is called Terran Troopers. I can tell you all about it, but if you are interested, it's easier just to show you.
    http://lifeofaterran.com/Public%20Files/PreviewTerranTroopersAlpha.SC2Map
    Our website is www.Lifeofaterran.com , we are using an unlimited hosting plan from BlueHost. Including a forum, scripts, private FTP accounts and more.
    To be honest, we are not searching for "learning, little knowing" members who rather play CoD all day in their free time. We are trying to recruit core members that can deliver some solid work!

    There is a requirement to join the triggering team though, we can't just let anyone screw with our projects. To ensure the quality of all triggers, here is a preview of the qualification map that u have to assemble to join us.
    We are also more than glad to guide you through the creation process. But you must be willing to learn on a regular basis.

    Map sized 96x96
    12 players. 4 teams (players 7,8,9) are computer AI. Constantly sending units to attack you
    Each PLAYING player will have a main structure - bunker - that constantly spawns units each ... seconds (if alive)
    Each player has a hero. If dead, player is defeated
    Create hero inventory and items, create items when units die (see tutorial on our docs)
    Create a health dialog (see tutorial on our docs)
    Create a bank that stores units killed by a player. Each time a unit is killed, the number should be displayed onscreen (see tutorial on our docs)
    Use at least 1 function
    Use for each integer
    Use switch function
    Negative region
    Upload the map to our FTP server

    Posted in: Team Recruitment
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    posted a message on Convert AbilityCommand to Catalog Entry - Help

    Hi,
    If i was to take a variable AbilityCommand that refers to ability command: "attack". How can i extract the the fieldpath value for that ability, just using 1 variable, AbilityCommand.

    What i want to use is a function CatalogFieldValueGet( Catalog, Entry, Path, Player )

    Catalog: Ability
    Entry: ID for the ability that is stored as AbilityCommand variable (this cant be a fixed value as it changes ingame every few seconds)
    Path: any
    Player: any

    Why do i need it?
    I have created a custom interface, where you have to preset Ability Command. Every time you select a unit, it scans all the abilities from Ability Commands, and if the unit has those abilities, a player gets an ability list that he can use.
    The problem is that i dont want to preset icons, description, hotkeys etc manually, but just want to extract those automatically using catalog.

    Posted in: Miscellaneous Development
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