• 0

    posted a message on 0 Mineral patch ramp block

    there's another problem with that.. that leads to the workers having to return to their command center before mining more.

    Posted in: Miscellaneous Development
  • 0

    posted a message on 0 Mineral patch ramp block
    Quote from ghoohg: Go

    @nomsayin: Go

    Place the minerals somewhere, go to tools, click selection mode, double click the patch, check "ignore placement requirements" then go to the "resources" tab and change the value to 0

    hope this helps

    Thank you ghoohg.

    I have tried this and the result is mineral patches which do not actually appear in game.

    Posted in: Miscellaneous Development
  • 0

    posted a message on 0 Mineral patch ramp block

    Hi everyone, I'm working on a remake of destination.  Right now I have destructible rocks on the back door ramps, but I've had many requests for the sc1 style 0 mineral patches blocking the ramps.  I haven't found a way to do this.  The closest solution I could find was placing a vespene geyser near the mineral patches.  The worker can build an extractor, and then harvest between the minerals and the geyser with queued actions, but I don't really find this satisfactory.

    Any ideas?

    Thanks.

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.