Place the minerals somewhere, go to tools, click selection mode, double click the patch, check "ignore placement requirements" then go to the "resources" tab and change the value to 0
hope this helps
Thank you ghoohg.
I have tried this and the result is mineral patches which do not actually appear in game.
Hi everyone, I'm working on a remake of destination. Right now I have destructible rocks on the back door ramps, but I've had many requests for the sc1 style 0 mineral patches blocking the ramps. I haven't found a way to do this. The closest solution I could find was placing a vespene geyser near the mineral patches. The worker can build an extractor, and then harvest between the minerals and the geyser with queued actions, but I don't really find this satisfactory.
0
there's another problem with that.. that leads to the workers having to return to their command center before mining more.
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Thank you ghoohg.
I have tried this and the result is mineral patches which do not actually appear in game.
0
Hi everyone, I'm working on a remake of destination. Right now I have destructible rocks on the back door ramps, but I've had many requests for the sc1 style 0 mineral patches blocking the ramps. I haven't found a way to do this. The closest solution I could find was placing a vespene geyser near the mineral patches. The worker can build an extractor, and then harvest between the minerals and the geyser with queued actions, but I don't really find this satisfactory.
Any ideas?
Thanks.