I was wondering if someone could edit a sound for me? It's a sound of raindrops. The thing with it is that it fades out at the end, i want it to be loop-able. I don't have/know of any (free)soundprograms to use for this, so I'm asking for a favor.
Thanks in advance.
You might as well delete this thread, this was a total error from my side. I guess I'm just used to the attachment function from vBulletin where you attach it with the post. :P Thanks for the aswer.
It might be because you have the "Set Target" below the "Send Wave" action. They need a target to attack right? Try moving the "Set Target" action above the "Send Wave" action.
Playing the video backwards, why the hell would i do that??
By doing that this thread would have no relevance what so ever.
The reason I'm not posting the map is because i feel it's unuseful. Since in the case it only affects THAT ONE dark templar, i want it to affect any unit that dies. But i'm still figuring that out. I will post the map if you doubt it's credibility.
I'm doing it through triggers with % completion, which is why the animation seems a bit un-blended. There is a problem though, not all units have the Death Silent Kill animation which is used in this vid.
I've tried searching for a thread that has a better solution for this but i couldn't find one. The animation isn't smooth because it sets the % of an animation. The smoother you want it, the slower it gets. So if you want it original speed, it will be kinda choppy.
So i managed to play it backwards (finally). I'm still fine tuning it and trying to make it global so that it works for every unit. Only a specific unit at this point.
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I just want rain! :D Also I'm not sure what you're getting at. You mean some kind of mechanic?
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In the terrain editor, go to "Tools > Brush > Allow Cliff Merging" at the bottom. Shortcut is Shift+I
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I was wondering if someone could edit a sound for me? It's a sound of raindrops. The thing with it is that it fades out at the end, i want it to be loop-able. I don't have/know of any (free)soundprograms to use for this, so I'm asking for a favor. Thanks in advance.
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You might as well delete this thread, this was a total error from my side. I guess I'm just used to the attachment function from vBulletin where you attach it with the post. :P Thanks for the aswer.
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Would it be possible to make it available to attach files to your post? Such as .zip .rar .wav .mp3 and so on?
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It might be because you have the "Set Target" below the "Send Wave" action. They need a target to attack right? Try moving the "Set Target" action above the "Send Wave" action.
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Ui - Set screen mode to Fullscreen?
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From MMO-Champion.com
Image Link
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www.findsounds.com is your friend. Found this on the site which i think is good. http://www.pacdv.com/sounds/mechanical_sound_effects/gun-reload-1.wav
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If you're curious why/how with any trigger, just ask. It's in GUI btw.
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Playing the video backwards, why the hell would i do that?? By doing that this thread would have no relevance what so ever. The reason I'm not posting the map is because i feel it's unuseful. Since in the case it only affects THAT ONE dark templar, i want it to affect any unit that dies. But i'm still figuring that out. I will post the map if you doubt it's credibility.
I'm doing it through triggers with % completion, which is why the animation seems a bit un-blended. There is a problem though, not all units have the Death Silent Kill animation which is used in this vid.
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I've tried searching for a thread that has a better solution for this but i couldn't find one. The animation isn't smooth because it sets the % of an animation. The smoother you want it, the slower it gets. So if you want it original speed, it will be kinda choppy. So i managed to play it backwards (finally). I'm still fine tuning it and trying to make it global so that it works for every unit. Only a specific unit at this point.
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I think it's cause critters have a "Dead" animation which it them laying on the ground. Other units don't have it.
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Whenever i play a soundtrack with an imported sound, a lagspike occurs. It also happens with some ingame sounds... Anyone know why??
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Have you tried that loop while having the actor animations paued? Actor Message: Animation Paused All