I've been reading a lot of hero tutorials and haven't seen this discussed yet, but basically what I'd like to do is have my hero level up and give him a new weapon. I've got it mostly working, except for level 1. Here's what I've done so far:
I gave my hero multiple weapons, via "Combat - Weapons - Weapon".
For each level of hero in my veterancy behaviour, I disable unwanted weapons, and enable wanted ones.
This works fine, except on level one, since you can only specify levels starting at 0 (editor) via the standard methods, which is actually level 2 (in game), I'm not sure how to disable unwanted weapons on the 1st level (in game). One possible fix is using level 0 (editor) as level 1 (in game) and setting it to 0 xp, but then the hero starts at level 2 (in game) which is a bit strange.
So, does anyone know how I can fix this? Also, is there an easier way?
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Awesome, works like a charm! Thanks! :)
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So essentially just do all the weapon switching stuff via triggers instead of data?
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Hi All,
I've been reading a lot of hero tutorials and haven't seen this discussed yet, but basically what I'd like to do is have my hero level up and give him a new weapon. I've got it mostly working, except for level 1. Here's what I've done so far:
This works fine, except on level one, since you can only specify levels starting at 0 (editor) via the standard methods, which is actually level 2 (in game), I'm not sure how to disable unwanted weapons on the 1st level (in game). One possible fix is using level 0 (editor) as level 1 (in game) and setting it to 0 xp, but then the hero starts at level 2 (in game) which is a bit strange.
So, does anyone know how I can fix this? Also, is there an easier way?