You want the button's image/text to change for each level of the ability?
For instance:
Level 1: Marine-icon, "Deals 100 damage"
Level 2: Zealot-icon, "Deals 200 damage"
?
The image stays the same but yes text changes. Example as I levelup an ability from 1 to 2.
Apart from the SC2 mapping side diminshing. The main cause IMO is because they never bothered to re-arrange the forum, posting threads about your project has become a complete waste of time here because of the terrible forum layout.
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Is there actually even PvP in d3 yet? Or is this going to come with the Expansion, despite being promised shortly after d3 release?
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How can you make a Hero retain learned abilities. I did multiple searches, but everything is always discussing maintaining experience.
If you revive a Hero, it will maitain experience, but abilities learned are lost.
So how can you either, remember learned abilities, or re-add them when reviving Heroes?
Setting the level of an ability doesn't seem to have an effect and there is no learn an ability trigger?
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I want to make a passive ability, that increases the interceptors capacity. How can I do this?
I understand I can just use upgrades/requirements, but how can you switch remove/replace requirements on the ability?
So each level gains a new requirement, re-capping the maximum capacity?
Else is there an easier way to just modify capacity?
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Thanks so much, works fine for active abilities.
Is it possible to do this with passibe abilities? I tried but it fails to update level2.
Just have to stick with requirements etc for passives?
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That would be very tedious to do :/
The image stays the same but yes text changes. Example as I levelup an ability from 1 to 2.
Throws a grenade which deals 10 damage.
Throws a grenade which deals 20 damage.
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How can you make on an ACTIVE hero ability, the button change depending level.
With passives it seems easy you just put place each button over each other in the Command card, and add requirements.
With active abilities you can't do this. Do I need to make an abiltiy for every single level and have their own requirement within the ability? :-/
Is there no easier way?
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The unit attacks as normal, without the veterancy behaviour his attack can be seen on the UI.
With it it dissapears, ugh I really don't understand :/
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This doesn't work?
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I've tried this. The art works, (Kerrigan infested comes)
The sounds DO NOT WORK?
I've done endless searching, even found a testmap the same problem, Kerrigan with no sounds?
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I have turned the Roach corpser unit into a Hero, for some reason his weapon dissapears on the UI.
I have no idea which field in the data editor controls this? Since on all other unit's I made into Heroes it works just fine.
Here's a is a screenshot of a Hero hydralisk primal and the roach, as you can see his weapon isn't there.
Any idea what I need to do? Thanks
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I'm around Fridays, be willing help out
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Bump.
Is there perhaps a better section I should have posted this?
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For some reason my map has suddenly began getting an error message when I try to open it?
'Can't find dependancy' If I continue anyways it then says files are missing from sc2 installation.
Am I completely screwed over here, or is there anything I can do?
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Apart from the SC2 mapping side diminshing. The main cause IMO is because they never bothered to re-arrange the forum, posting threads about your project has become a complete waste of time here because of the terrible forum layout.
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Great thanks,
My one question thou is how do you account if a unit hasn't taken damage after 10 seconds?