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    posted a message on [Contest] Minigame

    This is my first entry; I'll be working on a much, much better one later though. Hopefully I'll be able to finish in time; I'm not too familiar with the data editor.

    Posted in: Project Workplace
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    posted a message on Updated MDX Importer for 3ds Max

    Now imagine if we could import Starcraft II into Warcraft III! That would be a bit of a surprise for someone browsing the custom game list.

    Posted in: Third Party Tools
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    posted a message on [Contest] Melee AI Voting

    Even I didn't vote for myself. Sad.

    Posted in: Project Workplace
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    posted a message on [Contest] Melee AI

    Aww.... didn't think Behemoth would be microing it's workers. And no, it didn't take a full day of work. Also - I graduated from high school today! Whoo-hoo! I didn't make it because I thought it would win anything; I honestly don't care one bit about the prizes. I was just bored, and wanted to see if they overlooked anything.

    Posted in: Project Workplace
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    posted a message on [Contest] Melee AI

    If it beats you, it'll only beat you the first time - but it was really only meant to fight other AI and people that don't pay close enough attention; while I haven't tested this, I doubt that the other competitors will be able to adapt to my unorthodox strategy, though the rush-friendly terrain modifications might almost be considered cheating, especially as I was too lazy to make it 100% symmetrical. Not that it matters, the way WOPR fights, and not bad for a single day's work.

    Posted in: Project Workplace
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    posted a message on [Contest] Melee AI

    I guess it's too late to enter the contest, but I still want to show off WOPR. How many people can say that they made an entire functional AI without any AI functions or triggers? Remember, no peeking. I want the unique tactics involved to be a surprise; I promise it isn't cheating. The terrain is essentially desert oasis, with some modifications.

    NOTE: At the beginning of the game it will tell you that you won. Just hit return to game and ignore this.

    Posted in: Project Workplace
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    posted a message on Basic TD Layout & Triggers (100 waves) (commented)

    I'll give that a try. I'm new to map-making, but I have some experience in C and C. Perhaps after this, I'll try my idea for a Tron clone. I actually wrote one of those on my ti-92+ in BASIC XD. This'll be much easier.

    Edit: I make the slightest change, i.e. increasing the builder's move speed, and it won't compile. Perhaps I'm just doing something wrong, but I think I'll start working on my Tron clone.

    Posted in: Project Workplace
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