• 0

    posted a message on Hero Skills and Stats

    Yeah I was going to use that as an Alternative creating a GUI interface for it. But I was wondering if anyone had been able to solve the problem. I appreciate the info it at least lets me know others haven't been able to resolve the problem which leads me to think for not its unsolvable.

    Posted in: Miscellaneous Development
  • 0

    posted a message on WoW Model-Pack Requests

    @Molsterr: Go

    So what your saying is get a trial account dl the patch then I can export any model I want correct?

    Posted in: Art Assets
  • 0

    posted a message on Change Supply Cap

    Honestly if your only wanting to limit it there is no point to increase it. The best systems only the best computers out there have no problems with max units. If you want to limit it to lets say 30 then there would be a point. But a way around it is also if you want to increase just change the food count for the units your using to equal less or more to compensate for the 200 count. That would be easiest.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Hero Skills and Stats

    This is to bump this and try to get some help with the problem. Any help would be greatly appreciated. At least someone saying its not possible is a huge help cause then I know rather its pointless or not to waste my time trying to figure it out.

    Posted in: Miscellaneous Development
  • 0

    posted a message on WoW Model-Pack Requests

    I have to say the Arthas looks really good. I would like to see the Human Race Done First then Orc one. I know its going to take some time. But since the wife wont let me play wow anymore I cant just go buy the litch king game and get the skins. I personally would like to see the best looking skins of each of the classes. I say do this for each race one group at a time. Ill let you make the call of what you think looks the best, only cause havent played in about 3-4 years.

    Posted in: Art Assets
  • 0

    posted a message on [Galaxy Noobs] Wow to SC2 in 30 seconds! NO 3dmax!

    I wonder for us that don't play WOW would anyone be willing to put some of the models in an asset for others to use?

    Posted in: Tutorials
  • 0

    posted a message on Hero Skills and Stats

    I am having some difficulty creating a hero with 2 types of Learnables. The first type was the skills where the user can pick what ability they want to level up for their hero. The second type is Stats. This is so using the in game UI user can pick the starting stats of their hero, then similar to D&D with time they can increase these stats.

    The problem arises like this. I have a barbarian I am creating. The barbarian is using the skill Zealot-Charge. When I have just the Learn Abilities skill attached to the hero everything works fine. This also opens up Command Card 2. Now when I also equip Learn Stats, which opens command card 3, to my barbarian the Charge ability disappears off the command card and I am unable to use it even if I upgrade it.

    Has anyone else experienced this, and rather than create a custom UI to handle this has anyone been able to figure out how to resolve the situation.

    Thanks, Sherard

    Posted in: Miscellaneous Development
  • 0

    posted a message on Anyone tried WASD online in phase 2?

    @SCMapper: Go

    I tried it during Phase 2 Beta and now it appears using a region to follow with the camera makes the camera turn to the right.

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Video] My map is weird

    @RodrigoAlves: Go

    I can honestly say I feel dumber after watching that.

    Posted in: Project Workplace
  • 0

    posted a message on Patch 16

    I found out the first major glitch. I had some time tonight to work with a first person triggers. Before I had the camera update and make the unit face the camera yaw. Well this works, but if I move around and happen to look around at the same time like people would in first person shooters well the trigger continues to work but this one part of the trigger breaks and stops working? Its kinda annoying.

    Posted in: General Chat
  • 0

    posted a message on [Trigger] How to Target with Mouselook (Tracelines)

    Post your maps as an attachment to the reply and this way I can help take a look and determine why they are not working. Keep in mind that that all trace line does is looks for a unit or object in front that the cross hair is on, and if it doesn't see something after a certain distance it returns the point of the ground that is selected.

    On a side note, I tried to add the traceline action to a library yesterday and for some reason I got an error message. I do not have time this morning to try it again so you can see it but I would like to figure it out for the library use. Ill post the exact message later but if anyone wanted to try to figure out the problem earlier before I get off work today, that would be awesome.

    Posted in: Tutorials
  • 0

    posted a message on [Trigger] How to Target with Mouselook (Tracelines)

    Rrowland thats not correct basically the fastest time you can implement is .0001 of a second well if you input 0.0 is actually refreshing as fast as possible which is even faster. I noticed with the traceline function there is no need to do it faster than .2 seconds because you will eat alot of ram the other method just redoing the same feature. This will cause latency problems later on with multi-player maps and for slower machines.

    Posted in: Tutorials
  • 0

    posted a message on [Trigger] How to Target with Mouselook (Tracelines)

    I appreciate it Rrowland thanks for the support.

    And yes the traceline works on my map all the trace line is implementing is pulling up the boss bar. This is a sign that it is selected if you want to fire you can bastically use a mouse click function off just the trace line and make it attack the traceline_currentTarget. Right now mine is using a seperate mouse click feature but its because I was having problems making it 100% accurate. A traceline function does just this because now you have selected a target on the x-y plane along that line. The code I asked Rrowland for is to actually turn allow you to trace a line on the x-y-z plane.

    If you both want to post your most updated code I have no problem looking at it trying to figure out your problem.

    Posted in: Tutorials
  • 0

    posted a message on [Trigger] How to Target with Mouselook (Tracelines)

    Rrowland I have a question for you? How did your trace line to affect a Mutalisk in that first video? I put some air units in the map and I have to aim low still to view their information? A heads up Rrowland I am an Engineer IRL and I have taken alot of physics classes what I meant by basically the friction caused by wind resistance is minimal. When we as humans shoot bullets from the perspective of where the gun is it is impossible to see the speed of the bullet decrease. The biggest objective of this happening is speed decreasing. For the purpose of third person shooters gravity will play a large enough role to stop the bullet and bring it back down.

    But you are correct if I really wanted to put physics into the map I could also use wind resistance to decrease the speed of the bullet and possibly arc the trajectory to the left or right if there were wind in that direction. But because a bullet travels starting off at about 250m/s the arc is usually going to be no more or less then a couple inches in either direction.

    I appreciate all the help and look forward to discussing this further maybe you could help out with make bullets do the same effect but traveling on that line. That is if your game on helping out a non programmer such as myself.

    Posted in: Tutorials
  • 0

    posted a message on [Trigger] How to Target with Mouselook (Tracelines)

    I think i also know your problem. If you read the code he is setting the Array up using the playernumber instead of using playernumber-1 if your trying so you need to account for this when you try to pull the data from the global variables that are set up. if you want it to start at zero just do the math and your good.

    Posted in: Tutorials
  • To post a comment, please or register a new account.