there are alot of fps out. Well what im trying to do for my 2nd part of the map. is switch from overhead 3d to first person however instead of a gun, im using a zealot. so a fpcc (first person close combat) only i have no idea how to get started. iv been trying for days. so pretty much
i need help with
W A S D key movement
Permenatly make the unit selected
view follow cursor
attack at location of cursor
Please help
The map im working on has multiply cut scene in it already. but the first part of my map is classic campagin style. so should i bother. or should i make something new..
How do i set the triggers to run when a player controls so many units.
like i have 3 probes. i want the actions to start when i finish building 5 giving me 8 probes
Thats a good idea... only i cant find the spawn units at region action,
also i want to them spawn every time the drones harvest 50 minerals
but there is like no event for that.
To disable the scvs ability to build certain buildings. just go into Data find scv and remove the buildings that you dont want him to be able to build buttons from the scvs command card.
Unit - Order all units in (Any units in Region 001 owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to ( Move targeting (Center of Region 003)) (Replace Existing Orders)
How do i set up the zerg comp to build units on its own. I mean iv figured out how to make them gather.
Just after the initial attack. I want to have them launch them again at increasing numbers, i figured doing this with a unit count condition on an attack wave setup. only i cant make them build anything.
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there are alot of fps out. Well what im trying to do for my 2nd part of the map. is switch from overhead 3d to first person however instead of a gun, im using a zealot. so a fpcc (first person close combat) only i have no idea how to get started. iv been trying for days. so pretty much
i need help with
W A S D key movement
Permenatly make the unit selected
view follow cursor
attack at location of cursor
Please help
0
The map im working on has multiply cut scene in it already. but the first part of my map is classic campagin style. so should i bother. or should i make something new..
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I plan on useing serveral differnt types of play, But yes im a sucker for the story mode of the orignal statcraft.
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How do i set the triggers to run when a player controls so many units.
like i have 3 probes. i want the actions to start when i finish building 5 giving me 8 probes
DO i have to use variables for this?
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this is easy. all you do is go into select mode and double click the unit. make sure your in the unit layer
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Thats a good idea... only i cant find the spawn units at region action,
also i want to them spawn every time the drones harvest 50 minerals
but there is like no event for that.
0
To disable the scvs ability to build certain buildings. just go into Data find scv and remove the buildings that you dont want him to be able to build buttons from the scvs command card.
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Bump.
Please does anyone have any ideas to how i can achieve this?
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If your talking about events in triggers. they pretty much function like the Conditions from starcraft1
example:
event:1 any Unit enters region 1
action: order all any unit in region o1 with any amount to region 2
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Unit - Order all units in (Any units in Region 001 owned by player 1 matching Excluded: Missile, Dead, Hidden, with at most Any Amount) to ( Move targeting (Center of Region 003)) (Replace Existing Orders)
0
How do i set up the zerg comp to build units on its own. I mean iv figured out how to make them gather.
Just after the initial attack. I want to have them launch them again at increasing numbers, i figured doing this with a unit count condition on an attack wave setup. only i cant make them build anything.