hey Thx, but this behavior do not stack with exactly the same behavior equiped... only 1 is actully shoot !
So i have a question is it possible to make phoenix fire stack with phoenix fire?
EDIT:
if no, lets say NO, and will not confuse people like me, because i am just bored... i just want an answer what should i use, triggers / behaviors / or weapons to make it work like phoenix fire! thx...
All you would have to do is have a default weapon that has "can initiate attack" on it, and all the other weapons added through items should not have this flag checked.
This is limiting my game concept very hard! It does not fit my concept.
What if i do not planning to use hero weapon at all?
The only thing about using this is that when you right click on an enemy, the unit will actually focus all its weapons on that enemy before attacking randomly again. This is actually a plus in my opinion because pheonix fire was never targetable like this.
This is a minus. A very big one. U do not understand the mechanic of battleships.
If u can focus all your guns on one target: its a CHEATING not battletanks.
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lol? i making an standart AOS map for 7x7 players +2 to control spawn,here is no more players to be shops, except neutral
should i scratch my map concept because of the editor limitation?
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thx
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@Xolsom: Go
hey Thx, but this behavior do not stack with exactly the same behavior equiped... only 1 is actully shoot !
So i have a question is it possible to make phoenix fire stack with phoenix fire?
EDIT:
if no, lets say NO, and will not confuse people like me, because i am just bored... i just want an answer what should i use, triggers / behaviors / or weapons to make it work like phoenix fire! thx...
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hey bifuu i found a new bug :) pretty serious...
Ok try to add resource cost (minerals) to your item! surprise! a new error...
1. To avoid this error need to *allow Spending resources* for this player.
2. But spendind resources via triggers is only comes with share vision and share control !
well... maybe i dont care about vision... but i dont want to control his forces! (its a computer with units)
How to make him allow only spending resources without share control and share vision?
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bump
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This is limiting my game concept very hard! It does not fit my concept.
What if i do not planning to use hero weapon at all?
This is a minus. A very big one. U do not understand the mechanic of battleships. If u can focus all your guns on one target: its a CHEATING not battletanks.
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Thank you.
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How to detect when unit acquires/looses item?
is it possible? thx
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@diggyspiff: Go
Post How To plz.
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@Alevice: Go
OK this does not work... can you upload a working example?? Thx.
Also, if Hero have 2 of the same behaviors VIA Inventory Items (which search targets and auto-launch projectiles), will they stack ?
If not, Is not it totally Useless???
(because phoenixfire abil is actually stack with the same ability in inventory! )
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@BrotherLaz: Go
Its does not work!
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Hello i have a problem. I made a hero, he is stand still but when he is attacked he start to moving away! without my orders! This is annoying.
Which parameter defines how it should act when attacked? Thx for any help...
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hey guys i have a custom loading screen, but i am lost in a different size parameters...
http://s3.amazonaws.com/floomby/4_29_2010/r6u9fFwCUml4if7iArkg.jpg
Which one is actually mean how much Space i will loose by implementing this loading screen?
And why it show 393kb if my .dds file is only 384kb? Why imported file 10kb larger?
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@Alevice: Go
Ok I'll try. And report back within 3 hours...
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Thx. Finally one usefull thread...