Regarding the 50 kill thing. I can't give you the exact code as I don't have the galaxy editor right here, but it should be something like this
Create a global variable named something like kills, make it an array with a depth equal to the number of players.
Create an event for a unit dying, and on the actions make is so that it adds +1 to the kills variable, with an index equal to the player who killed it. Then check to see if the variable is = 50, and if it is, reset it to 0 and give 1 mineral
I'm not near a computer with the editor right now. But I think all you have to do is assign the High Templar a weapon, and give it the attack ability. Note that you'll have to mess a little with animations if you want it to look right too, as I don't think the High Templar has an attack animation. I could be wrong though
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Regarding the 50 kill thing. I can't give you the exact code as I don't have the galaxy editor right here, but it should be something like this
Create a global variable named something like kills, make it an array with a depth equal to the number of players. Create an event for a unit dying, and on the actions make is so that it adds +1 to the kills variable, with an index equal to the player who killed it. Then check to see if the variable is = 50, and if it is, reset it to 0 and give 1 mineral
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@Genopath: Go
I'm not near a computer with the editor right now. But I think all you have to do is assign the High Templar a weapon, and give it the attack ability. Note that you'll have to mess a little with animations if you want it to look right too, as I don't think the High Templar has an attack animation. I could be wrong though