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    posted a message on [WIP] BattleBots (ingame scripting language)

    @Beider: Go

    That's really neat! Did you consider the possibility of implementing a full-fledged interpreter? It's not feasible perhaps...

    Oh, and you sound Norwegian... ;)

    Posted in: Project Workplace
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    posted a message on [Contest] Melee AI

    @rrowland: Go

    I don't doubt it, but it's already almost good enough to be useful for practicing. The drone/queen thing was just me messing around, but I actually don't think the AI had a large enough army to attack me at any point.

    Posted in: Project Workplace
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    posted a message on [Contest] Melee AI

    Mimic is a really nice idea. I did play maybe 10 or so games with it, but for some reason it seemed unable to execute my builds well, and was never able to execute a sizeable attack. I really tried to make fairly solid, generic builds in every game.

    I played a few games with Behemoth. The Phoenix micro is pretty sweet, but it definitely has to actively engage / go overlord hunting all the time for it to be challenging.

    Overall I think it is a little bit too passive, and simply makes way too few units. I defeated it relatively easily with just Drones and Queens (no Spine Crawlers)

    Posted in: Project Workplace
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    posted a message on [Contest] Cut Scene - Vote Now!

    Question: Wasn't one of the contest rules that the submissions had to include a galaxy map file? I think this is a good rule since it gives something more to the community than just being a showcase of what can be done. If I'm not mistaken some of the contestants have failed to do this.

    For example, I couldn't find a map file for Liberty's Crusade, which is visually very impressive. I would really like to see some of the techniques used.

    Posted in: Project Workplace
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    posted a message on [Contest] Clock (2/2) - Vote now!
    Quote from Slarti: Go

    @decltype: Nice usage of the reapers. The creation of the clock where the reapers spread out looks nice. I like that the units are never fully disappearing but just changing their positions (so some digits "steal" their missing units of the previous one).

    Glad you liked it. Having looked through all the maps both ingame and in the editor, I think my map is by far the most advanced trigger-wise - but it's not the best, of course ;)

    Posted in: Project Workplace
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    posted a message on [Contest] Clock

    Ok, here's my map. It's basically a digital clock with a marquee-style billboard.

    It uses a simple glyphing technique that I have not seen before in Galaxy or WorldEdit. Apart from that it is rather minimalistic and straightforward. There are no UI customizations, but a few settings can be changed by writing commands in the chat.

    Also, this is my very first map in Galaxy, so any feedback you may have would be much appreciated.

    Posted in: Project Workplace
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    posted a message on [Contest] Clock

    I have to say that I'm very impressed with the submissions I've seen so far. I wouldn't know how to do half of the stuff you guys are doing. Hopefully no one will steal my idea before I get my map released :)

    Posted in: Project Workplace
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