Ok, so you know the part on the bottom bar where it says Kills:# ? How would i put a validator on that? I don't want it to consider structures as kills, but it does anyways.
Hmm..yes, i have wanted to use that spell, but i've heard its really hard to work with. Does that spell allow you to use that cool "mouse following" red line on any unit such as Ghost(LaserLines) ?
Yeah, that was really hard to understand, and really hard to follow. It didn't come out right. T_T
Basically, what i'm trying to make is a Snipe ability that will pass through units and do damage. I guess it doesn't have to die when it hits doodads, but it can die after a certain range.
Question about the doors. I'm looking to implement doors like that in my map, did you use the doodad actor + some sort of "create doodad" line of sight/pathing blocker in the region of the door?
I need to make a projectile ability that collides with doodads/units, does damage and returns a kill to the casting unit. How can i do this, or are there any good tutorials for something like this?
if you REALLY wanted to go through the trouble, you could make all of the units really small and just zoom the default camera in. That gives you incredible amounts of space.
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@ResolveHK: Go
nvm, perdition turrets have 2 states
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@Kueken531: Go
dude thank you so much for doing this. About time someone did this.
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Please? :D
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@Kueken531: Go
ah, that might be what it is.
You win life
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Ok, so you know the part on the bottom bar where it says Kills:# ? How would i put a validator on that? I don't want it to consider structures as kills, but it does anyways.
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@Kueken531: Go
Hmm..yes, i have wanted to use that spell, but i've heard its really hard to work with. Does that spell allow you to use that cool "mouse following" red line on any unit such as Ghost(LaserLines) ?
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@DrSuperEvil: Go
Yeah, that was really hard to understand, and really hard to follow. It didn't come out right. T_T
Basically, what i'm trying to make is a Snipe ability that will pass through units and do damage. I guess it doesn't have to die when it hits doodads, but it can die after a certain range.
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@Kueken531: Go
Ah i see. thanks.
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@DrSuperEvil: Go
What is Unit-Ammo unit? I can't find "Ammo Unit" under the units tab
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@DrSuperEvil: Go
I'd like it to hit a unit and do damage to it, and once it hits a doodad it destroys itself.
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@Fullachain: Go
What is the door called?
er i think its just gate
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@Fullachain: Go
Question about the doors. I'm looking to implement doors like that in my map, did you use the doodad actor + some sort of "create doodad" line of sight/pathing blocker in the region of the door?
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I need to make a projectile ability that collides with doodads/units, does damage and returns a kill to the casting unit. How can i do this, or are there any good tutorials for something like this?
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How to make a projectile that shoots through units, does damage, and then dies when it hits a doodad.
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@jaminv: Go
if you REALLY wanted to go through the trouble, you could make all of the units really small and just zoom the default camera in. That gives you incredible amounts of space.