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    posted a message on Actor is visible through fog?

    @uiasdnmb: Go

    Nope but i shall when i wake up! (in 7 hours)

    Posted in: Triggers
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    posted a message on Actor is visible through fog?

    @grenegg: Go

    It's still a problem, however i removed the bomb floating over the persons head for now. I really want to know how it's done in Raynor Party how in the tank game they have a floaty banana over the tank.

    Posted in: Triggers
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    posted a message on Actor is visible through fog?

    @ResolveHK: Go

    Sadly, the actor is still visible through the fog when using "Attach model to unit" trigger. The exact model name is "Raynord8Charge(Unnamed)".

    Posted in: Triggers
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    posted a message on Actor is visible through fog?

    @progammer: Go

    Sup progammer.
    I attached the RaynorD8Charge to my Ghost(Laser Lines) overhead. I'll check the flags and stuff in the data editor when i get home from work i suppose.

    Actually i just checked it now, it had some visibility flags checked to on, so that was probably it. I'll test when i get home.

    Posted in: Triggers
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    posted a message on Hybrid Evolution

    @avogatro: Go

    If i may ask, what did you use to record the video/edit it? the quality is nice.

    Posted in: Project Workplace
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    posted a message on Actor is visible through fog?

    @ResolveHK: Go

    http://i59.photobucket.com/albums/g284/Resolvehk14/Untitled.jpg

    also, i am the 1337est thread, so you have to help a dude out :D

    Posted in: Triggers
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    posted a message on Actor is visible through fog?

    http://i59.photobucket.com/albums/g284/Resolvehk14/help-2.jpg

    in my map there are 2 teams, and i want the actor to only show for the team that is in control of the bomb. How would i do this? I believe i'm using an "attach model to unit" trigger

    Posted in: Triggers
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    posted a message on Totally New

    @SkyC: Go

    Just start a new map, make 2 units, and give the 1 unit custom abilities to test on the other unit. if it doesnt work how you planned, oh well. start small.

    basically the more time you spend familiarizing yourself with the editor the faster you will pick it up.

    Posted in: General Chat
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    posted a message on SOCOM: Ghost Elite. Not a gimmick.

    @ResolveHK: Go

    Changed the name from SOCOM:Ghost elite to just Ghost Elite.

    Posted in: Project Workplace
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    posted a message on SOCOM: Ghost Elite. Not a gimmick.

    @ResolveHK: Go

    Demonstration of new update.

    Disclaimer: This is not how the real game plays, it's just to show off the killstreak and grenades.

    Posted in: Project Workplace
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    posted a message on SOCOM: Ghost Elite. Not a gimmick.

    Camera Style: Overhead(default)
    Game mode: SABOTAGE. Plays just like COD4 "sabotage" game mode. 1 bomb, unlimited respawns.
    Team Size: 4v4 (Might increase depending on feedback)
    Current logged hours of creation: 50+
    Estimated % done with map: 40% (the rest will be maps, additional features, and cleaning things up)

    The only "level" available right now is a place I like to call "Ruined Desert"
    It's a small map, yet plays so well.

    How does it play?
    Controls: Right click to move, [R] to snipe, [G] for grenade, and [T] for sprint (subject to change)

    Well it plays like many other "Sniper" maps except it's incredibly fast paced(if you make it so) and strategic. The amount of strategy and teamwork needed to plant the bomb might rival games such as DOTA and SoTIS in terms of "skill needed to win"; and sniping situations can be hilarious at most times, as well as perfectly placed grenades :D

    How do i win?
    You win by planting the bomb 3 times at the enemy base.(and detonating it)

    BOMB info: Bomb takes 30 seconds to detonate. Takes 5 seconds to plant. 3 seconds to defuse. You cannot move while defusing. You cannot move while planting.

    RESPAWN(How does it work?)
    You have infinite lives. However, every 200 seconds the timer will increase +2 seconds. Starts at 2 seconds to spawn. Most games last any where from 10 minutes to 20 minutes.

    S U D D E N D E A T H
    Yes, there is sudden death after 25 minutes. Respawn timer increases to 100000 and both teams scores are set to 2-2.

    ABILITIES

    The ghost has 100 HP.
    The ghost has 3 abilities:
    Snipe (75dmg) (2)Grenades(100dmg) and Sprint(-25 life per sprint)

    These 3 abilities sync incredibly well with one another. There are repercussions for using Sprint, however you move at an incredibly fast pace (compared to normal speed) for 4 seconds. Otherwise, if you don't stim, you can take 1 sniper shot without dying. (Cost/reward abilities)

    KILLSTREAKS

    *3- UAV (see enemies for short periods of time over 15 seconds)
    *4- UAV (refreshes the UAV)
    *5- Dark Templar(Zeratul) Has 3 abilities: Cloak(lasts 5 seconds) Blink and Void Prison.
    7- Airstrike or Thor Barrage
    11- Attack Predators(depending on amount of people playing, it will send out 4 predators per person randomly attacking over the map for 2 minutes or until they die)

    * Added into the game already.**

    SOUND

    I will be creating an ambient backing track for this map. I may include track switching in the (far) future.
    For Killstreaks I will record my voice and edit it for kill streak notifications.(pro equipment)

    This video has old gameplay of the Dark Templar killstreak in it. Otherwise, enjoy the random clips. I will be taking a new video and editing it a little bit better. :D

    Posted in: Project Workplace
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    posted a message on Where can i post a video so people can play my map?

    @progammer:

    Ok sir, i will post there then. I have a changelog written on Battle Net forums as well. I wanted to make a more detailed video but I didn't have the time.

    I will be retaking video of the updated game maybe later on today.

    Posted in: General Chat
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    posted a message on Custom Map Review Channel!

    Review my map please. SOCOM:Ghost Elite

    You will need at least 1 person. I recommend a full game for the full "experience"

    <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/Lz8n-GwSAOE?fs=1&amp;amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Lz8n-GwSAOE?fs=1&amp;amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

    Posted in: Map Review
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    posted a message on Making a text tag show count down from timer?

    @ResolveHK:

    nevermind. lol. i always figure things out when i post here ;]

    Posted in: Triggers
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    posted a message on Making a text tag show count down from timer?

    How would i do this?

    Posted in: Triggers
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