Your architecture isn't too bad, it's just the only thing you're really trying to do in your map. I would eliminate the redundancy, add some more height flavor (with the raise tool you can achieve an infinite amount of cliff heights, even with the only two default heights.) Also, if you're going for an escape the fortress look, an outside wall would improve the look exponentially. You can achieve this too by creating a new cliff height with the raise tool.
Well thanks. Im not very good at using doodads like walls and other things. And when I try to make more height it only looks screwed up and weird.
Though the wall would maybe look sweet. Will try that out. I will post some screenshots when I come up with something.
@Lennywing: Go
Thats the problem! I don't know what to do with it....
In the beginning i thought of like you should escape from a temple full of protoss. RPG style with quests or something...
And I thought the raised areas (in pic 3) should be like "barracks/resting place" for the units or something. And at certain time they would go out the temple on patrol.
Dunno relay what else to say.
Its a protoss temple with statues and stuff ;)
@s3rius: Go
this does not work, i know... But it works with multiple shapes (I only used the circle..)
@7MM3: Go
I want all regions you create yourself. Like in the terrain editor. But i guess i have to do the trigger multiple times or just add the "Unit - Any Unit Enters Region 001" and then "Unit - Any Unit Enters Region 002" and so on.
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Well thanks. Im not very good at using doodads like walls and other things. And when I try to make more height it only looks screwed up and weird.
Though the wall would maybe look sweet. Will try that out. I will post some screenshots when I come up with something.
I'll be back!
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@Lennywing: Go Thats the problem! I don't know what to do with it....
In the beginning i thought of like you should escape from a temple full of protoss. RPG style with quests or something...
And I thought the raised areas (in pic 3) should be like "barracks/resting place" for the units or something. And at certain time they would go out the temple on patrol.
Dunno relay what else to say. Its a protoss temple with statues and stuff ;)
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@KrumBum: Go Thanks a lot for that! Can be very useful!
Btw, all the other stuff here looks great!
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Ok. Then I show a start of my terrain.
Its just a beginning so it isn't done but I would be glad for some feedback anyway...
Here are the pics:
http://img341.imageshack.us/img341/8420/terrain021.jpg
http://img695.imageshack.us/img695/8401/terrain020t.jpg
http://img341.imageshack.us/img341/8571/terrain019.jpg
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@s3rius: Go this does not work, i know... But it works with multiple shapes (I only used the circle..)
@7MM3: Go I want all regions you create yourself. Like in the terrain editor. But i guess i have to do the trigger multiple times or just add the "Unit - Any Unit Enters Region 001" and then "Unit - Any Unit Enters Region 002" and so on.
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@caspersc: Go
Yep i tried that and works. But its kinda annoying that the function doesn't exist.
@SiNiquity: Go
The (Region(Any Region)) is a convert region to preset or something like that....
Thanks for the answers guys
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Is it possible to run an action whenever a unit enters any region? Cause it doesn't seem to work:
EnterRegion
Events
Unit - Any Unit Enters (Region(Any Region))
Local Variables
Conditions
Actions
UI - Display (Name of (Unit type of (Triggering unit))) for (All players) to Subtitle area
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Will try this out later. Thanks for answers
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Im a bit noobish with the data editor but i'll give it a try.
Edit: I couldn't figure out how to make all the effects.. Can some one make a demo or some thing?
The powerup is supposed to increase the speed for like 10 sec or something...
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I want a power up that is picked up when a units "steps" on it.
Like when any hero walks over/in range of the powerup its supposed to be activated, there are many heroes and many powerups in random location.
I tried to use an If that loops through the heroes and the points of the powerups and check if the distance between any of them is less than 0.5
But that didn't work.
And I can't use the Unit enters distance of point because the points are variables....
Anyone has any clue how to do this?
Ty in advance.
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Oke thx.
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@Eiviyn: Go
So the doodad "object" is an actor?
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Is it possible to create a custom doodad?
Can't seem to find any doodad tab in the data editor.
Anyone knows?
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Just hold down Shift key and place the doodad :D
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@ResolveHK: Go It is Layers > Units > Resources
and there you have it.