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    posted a message on [Ability (?)] Using SCV to build non-standard buildings

    @zeldarules28: Go

    yep was just what i needed. just had to change it up a little bit, wasn't too hard. i am having one resultant problem though... i've got my guy able to successfully build a reactor without any other buildings attached to it, but i can't figure out how to make the bloody thing stay upright... it's always flat on the ground, as if you had built it on a barracks then lifted the barracks off. I tried negating both the ReactorIsDetached and TechReactorIsDetached validators, and also tried cahnging the ReactorNotBarracks/Factory/Starport ones to not equal to, but nothings doing the job.

    am i missing something obvious? (probably)

    ::edit:: nevermind. I didn't actually solve that problem, but after moving on, I did discover that when the reactor is training a unit, it goes upright and uses the active animation too, so it kinda bounces down and back up between units training, which is not really intentional but looks kinda cool anyway, so... :p

    ::edit again:: erm. thanks zelda! and yes, it does. :P

    Posted in: Data
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    posted a message on [data] Moving from wc3 editor to sc2 editor (part 5)- custom tech tree [video added]
    Quote:

    4) Make a new behavior called "xel naga build" and set the type to build

    did you mean 'ability'? currently checking this out and behavior doesn't have a 'build' option but ability does

    Posted in: Tutorials
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    posted a message on Top Down Shooter- Gimme your ideas!! (video demo)

    @zeldarules28: Go

    have you never played centipede? *gasp* !

    Centipede!

    anyway, what about an against all odds beat the oncoming waves kinda thing? well, i say waves, but i was thinking like constantly oncoming enemies, that there get more and more, and stronger and stronger, and you have to make it to the far side to..destroy a base, kill the general, do naked dance in the endzone, something lol

    Posted in: Project Workplace
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    posted a message on [Ability (?)] Using SCV to build non-standard buildings

    @Selfcreation: Go

    Thought I tried just that earlier and it didn't work... ill go back and take a closer look when I get off work tonight.

    @zeldarules28: Go

    Ill check it out and give it a go when I get home as well. Musta missed that in the tutorials when I was looking lol

    Thanks both :)

    Posted in: Data
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    posted a message on [Ability (?)] Using SCV to build non-standard buildings

    How would I go about fixing it so an SCV can build things that normally aren't even 'built,' e.g. a standalone Reactor (without a barracks, starport, or factory), Orbital Command, or Xel'Naga watchtower?

    I figured I could just copy the Build abilities from something like a regular Command Center, but I can't seem to find the actual build abilities. I keep just getting back to the buttons. What am I missing?

    Posted in: Data
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    posted a message on barracks with reactor by default

    ::Edit::

    nevermind. going a different route :)

    Posted in: Miscellaneous Development
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    posted a message on how to block units, not ranged attacks

    @zeldarules28: Go

    hm i think the no-path was exactly what i'd originally needed...didn't think of that (still kinda new to this). ultimately though the space platform works perfectly, i think it suits the map better anyway. :D

    Posted in: Artist Tavern
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    posted a message on Quick help needed! (space platforms)

    @Mozared: Go

    i just tried exactly this and it didn't do anything. my original base height was 8.0, if that makes any difference.

    ::edit::

    Just realized i should be more specific (never know): i created a map at 8.0 base height, made some man made cliffs (upward), then followed your steps, but no dice

    Posted in: Artist Tavern
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    posted a message on how to block units, not ranged attacks

    @Vietman: Go

    hm. are there any kind of... low walls or something that would accomplish that? i'm trying to create a u-turn shaped path where the ranged units could shoot at each other as they pass, and i was hoping for something like a low wall, although i do know that i could use platforms to achieve the same purpose. although, now that i've stopped to think about it more, i think, thematically, space platforms might make more sense anyway...should have thought of that before :S

    Posted in: Artist Tavern
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    posted a message on how to block units, not ranged attacks

    Topic. Looking for a bit of terrain (or otherwise) that can allow ranged fire across, butnot melee attacks or units to cross. I would prefer not to use raised platforms. Thanks in advance :)

    Posted in: Artist Tavern
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