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    posted a message on [Trigger, Data] Leveling your Heroes with Attribute increase
    Quote from xandramas: Go

    And a Final Note : Could you post an example map of this trigger?

    ^ I got to 11th step part 3 and i got lost in there, when i create the Label for the Dialog, i have a bunch of values to add, but in your picture it doesn't show like you added anything like that, i think uploading a map with this example would help us a lot. Thanks.

    Posted in: Tutorials
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    posted a message on Requiem - Prologue

    So after playing with the editor, asking stuff here and there, looking at tutorials and other people's maps, this is a map i'm currently making and hope it turns out good, it's a project i wanted to make in SC but in the end it was not possible, i didn't have enough text strings nor unit variety. It's an adventure game with a couple of RPG elements, heavily focused on vehicles and it's roles. Since my computer sucks so bad, i can't record a decent gameplay video to post it here so, i'll just post the project link and screenshots, hope you guys like it, constructive criticism is always welcomed.

    Requiem Requiem 2 Requiem 3

    http://www.sc2mapster.com/maps/requiem-prologue/

    Posted in: Project Workplace
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    posted a message on muzzle fire problem

    @JeffQ: Go

    Ah, looking at it, it seems both cannons are part of the same animation unlike the Marauder's, well then, no idea, try to check if the actor events are the same as the original one, i couldn't download the map in there =/

    Posted in: Miscellaneous Development
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    posted a message on muzzle fire problem

    Have you checked if in the actor events+ there's one for each arm? there should be an animation for Left Attack and one for Right Attack.

    Posted in: Miscellaneous Development
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    posted a message on Transfer XP

    Hey guys, is there a way to Transfer the exact XP gained by one unit to another one? i'm trying to make it that if i change my unit at any time, his exp it's transfered to my new one, i know i can modify the exp using an Effect but, is it possible to calculate the exact exp that i have and transfer it?

    Posted in: Miscellaneous Development
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    posted a message on Unit Turning Rate

    @Wolvereness: Go

    Yeah, i added it at a point but with the type of camera i need for this map it just doesn't work properly so i had to remove it.

    Posted in: Miscellaneous Development
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    posted a message on Unit Turning Rate

    Hey guys, i got a question, i know it is possible to edit the unit Turning Rate in the data table but, is there a way to edit the Attack Turning Rate? it seems that even if i edit the turning rate it only affects movement, so even if i change it to turn really slow, when attacked it will turn around instantly, any ideas?

    Posted in: Miscellaneous Development
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    posted a message on Objectives messing up (and other questions)

    No idea man, i'm having problems with the objectives too, mine hide but after i add a new one, it never appears and the objective sound keeps looping and it never stops.

    Posted in: Miscellaneous Development
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    posted a message on Anahn Ships + Voice Acting

    Very nice work man :D

    Posted in: Artist Tavern
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    posted a message on Marine Shield

    @MasterDinadan: Go

    My hero <3

    Posted in: Miscellaneous Development
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    posted a message on Marine Shield

    @Bobby5589: Go

    I'm wondering the same thing, i've read that by removing the requirement they should appear with the shield, but even though i have removed it, nothing happens :(

    Posted in: Miscellaneous Development
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    posted a message on Sound problems

    @Preyed: Go

    I think the problem with the editor has a problem updating imported files, when you import a sound, save your project, close it and open it again, this should update the imported files on the map. After that, go to Data >> Sounds, right click and Add object, give it a name, suggest and hit OK, make sure that the button "Show Default Values" on the top of the table on the right is pressed, a table named "Sound set" should display, so just right click on the blank box and Add sound, it should now display the sounds that you have in your map, if it doesn't, save, close, and open the map again.

    Make sure that you SAVE before doing this, it has caused me an error that prevents me from saving any changes, so before you add a sound, SAVE, once you add it, hit SAVE again and see what happens, if youy get an error, close and open the map and try again.

    Posted in: Miscellaneous Development
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    posted a message on Sound problems

    Hey guys, has anyone experiencied problems when playing music? when i set a trigger to play a certain track that i imported, it seems that when there's a lot of other sounds, like when there's a lot of units fighting each other, the sound stops playing until there are just a few units fighting. Has anyone experienced this and found a way to fix it? Thanks in advance.

    <3 SC2Mapster

    Posted in: Miscellaneous Development
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    posted a message on Imported sounds

    @Ateyth: Go

    Ahh there seems to be the problem, i've no idea of how to open that Sound Set tab lol.

    EDIT: There we go i think, thanks.

    Posted in: Miscellaneous Development
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    posted a message on Imported sounds

    Hey guys, quick question, does anybody know how to use imported sounds in units? i imported one file but when i go to Data i don't know how to search for it :(

    Posted in: Miscellaneous Development
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