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    posted a message on Building Structures In Water

    Wait, what?

    It works fine, they just can't be placed over the lowest cliff level, water doesn't interfere with anything.

    Posted in: Miscellaneous Development
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    posted a message on WoW Model-Pack Requests

    @ilivinhell: Go

    ... So just download WinRAR to open them?

    Posted in: Art Assets
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    posted a message on Where to download cool .m3 models?

    As far as I know, there aren't many fantasy models for Sc2 right now because it takes a lot of work to make one, a lot more than when you create a Wc3 model, for example. There are lots of fantasy-themed models in the web, but most, if not all of them, are not in the .m3 format. If you have 3ds max, you could try to export them as .m3, but you will probably have to do all the animations by yourself.

    Posted in: Artist Tavern
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    posted a message on Custom models , NOT WOW!! lol

    If you have 3ds max, there's a converter somewhere around here that will turn the Wc3 .mdx models into .obj (or was it .3ds ?) files that can be exported as .m3. For the other games, it won't be as easy to find, and then there's the copyright issue that means your map wouldn't be allowed to be published online. The reason people use WoW models is because they're easy to import into Sc2 and Blizzard allowed their use. It probably wouldn't be easy to convince EA, or any other company, to allow us to use models from one of their games, for example.

    Posted in: General Chat
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    posted a message on Tofu (Project TMA) Official Thread

    Impressed? No, not really.

    Don't want to sound like a troll but, for a video dedicated to showing off the visual aspects, the only thing that looked good was the UI, everything else felt just way too chaotic, you could barely see what was going on sometimes. Also, after all the hype, it was pretty dissapointing to see no custom models at all, just the same old stuff.

    "This is not Starcraft" sorry, but it still looks like starcraft and plays like starcraft (as in, the controls are the same, you point and click to move and use abilities). This is more of a personal opinion but don't say something like that when your map is still played like an rts with no custom assets (models, skins, etc), it makes you sound like you're arrogant and think your map is the best thing ever created.

    It might be a great map once it's released, but right now it seems like it was overhyped.

    Posted in: Project Workplace
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    posted a message on guess what I just found?

    Yes, much can be done with them, but if I were you I'd be careful, some terrain objects are rather buggy and can screw up the map's terrain / cause stupid glitches. Dunno if Blizz fixed them last patch, but last time I checked they could still cause problems.

    Posted in: Miscellaneous Development
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    posted a message on Using attachments on custom model causes crash.

    I'm not sure if this is the right place, but since it involves a custom model, I'll post it here: Well, I just made a custom turret model for a project, but since the exporter doesn't support particle effects, I had to do an attachment for it. The attachment works fine, but when I moved away from the turret and it was covered by the fog of war, it crashed the game instantly. I did some tests and noticed that only attachments that had particle effects (the archon merge model, for example) caused the crash, while other attachments did not crash but became huge when the turret was under the fog of war. Does anyone have any idea on what might be causing this, or if you've had a similar problem before, how did you fix it? Thanks.

    Posted in: Artist Tavern
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    posted a message on Start listing things that annoy you about the editor and I'll give to Blizzard

    Right now I'd be happy with just the art tools they promised, having more documentation like BorgDragon said would also be wonderful. Oh, and better map/bank protection, the one we have right now kinda prevents people from implementing something such as a reward system based on your number of wins / etc. because it would be hacked easily.

    Posted in: General Chat
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    posted a message on [Solved!] Carrier Hero Spell Animation

    The ArcadeCarrierHero (that's the name of the model in the previewer) has that animation marked as "Stand Work" ("Stand Work Start" and "Stand Work End" also need to be used for the full animation).

    Posted in: Data
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    posted a message on Stalker Projectile Launch not working correctly

    Did you duplicate the stalker to create a new unit or did you create it from scratch? I ran into the same problem when I duplicated the stalker, but it worked fine if I created all actors / effects/ units myself.

    Edit: Lol, turns out it wasn't working this time either, it just looked fine because I was shooting at units that were at a higher altitude, but I found a way to fix it. In the attack actor, go to Art - Missile and change it to match the missile actor you made for your weapon.

    Posted in: Data
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    posted a message on [Terrain] Nighttime in Korhal

    First of all, thanks for the feedback.

    @Gorandor About the skybox, do you have any suggestions? That was the only skybox I could find that would fit a night time scene.

    @Mozared I originally intended to make that a balcony, but well... it kind of failed so I went with a small park.

    Posted in: Terrain
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    posted a message on [Terrain] Nighttime in Korhal

    Just a quick cityscape I did mostly for praticing with Sc2's lightning system, ended up being better than what I expected so I decided to post it here.

    P.S: First post in mapster, hi everyone!

    Edit: Yay, figured out how to do attachments!

    Posted in: Terrain
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