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    posted a message on How to add behavior to water

    How is the river level changing? You could add a trigger type object in there for:

    When river changes: For each unit in region: Add slow to unit. The river level changing might need to manually trigger the slowing trigger.

    Or: you could do it for Every 5 seconds of game time: For each unit in region: Add 5 seconds of slow to unit.

    Posted in: Miscellaneous Development
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    posted a message on duplicating missile turret help

    You picked one hell of an item to duplicate. ;)

    You'd need to duplicate the Missile Turret unit itself and then checkbox:

    1. all of the Actors
    2. the Missile Turret effects
    3. the Missile Turret turret
    4. the unit Weapon - Longbolt Missile
    5. the weapon Missile Turret - Longbolt Missile

    Then you'd have to go through and rename each one from Missile Turret Copy to whatever you wanted to call it. Then at each point on each new item you'd need to link them together correctly so that they still work. Where and how they link is different on each item, and will take you at least 20 minutes even if you knew what you were doing well. I'd start with the weapons, then the effects, then the actors last.

    Posted in: Data
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    posted a message on The Galaxy Editor is very intimidating

    It must just be me, but I've been using the editor for at least a week and have only just figured out actors and abilities and behaviours and creating new units and abilities and behaviours.

    I haven't even started on cinematics yet.

    This editor is the most complicated and in depth one I've used. I even program games, and this is more complex that writing a game from scratch.

    Posted in: General Chat
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    posted a message on Why does every new map default to 4v2?

    This one stumped me too.

    Go into the Map menu and click on Came Variants.

    Click Generate Defaults, then you can delete the ones you don't want, and edit the values for the ones you want to keep.

    It's a good idea to leave 1v1, 2v2 etc even on maps that are 4v4.

    Posted in: General Chat
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    posted a message on Probably simple problem.

    It's not so easy actually, even if you have the unit you want to create.

    You need to go to the structure that you want to be able to build units in the data editor, and under the ability tab you want to edit the command card to add a new button. Click on an empty button, then click the green >X symbol. Then you just pick a button graphic, and click Okay. Then you want to change command type to Ability Command, leave requirements as (none), change Ability: to <structure> - Train. Then you want to click View next to the Train bit to add a new training option.

    When that pops up, you want to double click an empty slot. Here, at the top you want to select a button again, then way at the bottom, add the units you want to train with the green >X. Then you have to go back to the structure, reselect the button, then change Ability Command: to the unit you want to train.

    Posted in: Miscellaneous Development
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