Hi guys, I want to make some items that increase X or Y hero attribute that I made, is there a way to do this via data editor?
I know I can change behaviors to a set attribute number, but is there something like an increase by Z instead of simply setting the attribute number? (because setting overwrites the old value)
Via triggers I guess I could keep track of every attribute for each hero and then set them via ability trigger, but it seems it would just be easier if I could just do an increase to the attributes via data editor instead... here is hoping i missed it somewhere...
Edit: Nvm, apparently something was wrong with my attribute behavior, the modification attribute changes is in fact an increase not a set number :P
Basically, I want to use a mod file to store imported models/textures so that I can have the space in the map file to do other stuff without going over the limit... In theory what I have done should have worked:
1) Made a mod file with campaign dependency and the imported files in them, following the Assets/Blah structure.... bypassed the publishing problem changing the name in F12 etc...
2) To test another teory that you need to have them linked somewhere in the data editor, I duplicated a zergling and changed the model for one of my imported ones.
3) Saved the mod file locally and published it just to see if it would publish... it did no problem here.
4) Made a map file with the basic liberty dependencies plus my mod, moved it on top just in case... all campaign stuff was there meaning the first dependency via the mod worked as intended, however my imported files were nowhere to be found, and ofcourse ingame the zergling just showed up as the white sphere...
I was able to overcome the earlier problems (publishing, co-dependency with campaign, structure etc) but was unable to figure out why the imported files do not show up even with the Assets structure. I did some searching around but found no solutions that would work for me (maybe I missed it) so it would be great if someone who has gotten this to work could explain to me a way to make them appear in the map.
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Hi guys, I want to make some items that increase X or Y hero attribute that I made, is there a way to do this via data editor?
I know I can change behaviors to a set attribute number, but is there something like an increase by Z instead of simply setting the attribute number? (because setting overwrites the old value)
Via triggers I guess I could keep track of every attribute for each hero and then set them via ability trigger, but it seems it would just be easier if I could just do an increase to the attributes via data editor instead... here is hoping i missed it somewhere...
Edit: Nvm, apparently something was wrong with my attribute behavior, the modification attribute changes is in fact an increase not a set number :P
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What is the size limit per single file for you guys in EU? Some on the bnet forums claim EU has 20MB per file while US only has 10MB, is this true?
Just curious hehe.
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I mean limit per single map, is it different between EU and US?
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Does europe really get a 20mb map limit while US only gets 10??
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F12 > Document Info
)
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So has no one gotten their .sc2mod imported files to show correctly in the map using it as a dependency? :(
I remember a few posts of people who successfully did this for sounds, and it should be rather straightforward.... Any luck with models?
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@DivinoZarathos: Go
http://www.sc2mapster.com/assets/dialog-item-templates/
:)
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bump
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Good to know story includes all the other ones but number of dependencies is not the problem.
The problem is I cant get my imported models/textures from a .sc2mod to show in a map that uses the sc2mod as a dependency.
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Basically, I want to use a mod file to store imported models/textures so that I can have the space in the map file to do other stuff without going over the limit... In theory what I have done should have worked:
1) Made a mod file with campaign dependency and the imported files in them, following the Assets/Blah structure.... bypassed the publishing problem changing the name in F12 etc... 2) To test another teory that you need to have them linked somewhere in the data editor, I duplicated a zergling and changed the model for one of my imported ones. 3) Saved the mod file locally and published it just to see if it would publish... it did no problem here.
4) Made a map file with the basic liberty dependencies plus my mod, moved it on top just in case... all campaign stuff was there meaning the first dependency via the mod worked as intended, however my imported files were nowhere to be found, and ofcourse ingame the zergling just showed up as the white sphere...
I was able to overcome the earlier problems (publishing, co-dependency with campaign, structure etc) but was unable to figure out why the imported files do not show up even with the Assets structure. I did some searching around but found no solutions that would work for me (maybe I missed it) so it would be great if someone who has gotten this to work could explain to me a way to make them appear in the map.
Thanks in advance!
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Im guessing its not working quite right yet... I see no non-blizzard maps in the game lists (both join/create)
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Mandrilx
:) see you guys on bnet