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    posted a message on Looking for team.

    @SouLCarveRR: Go

    I'm sorry but creating towers for a tower defensive is a little basic. structure, actors, models, effects, weapon and ur done. I think Ill be going for Reach's offer, checking his TD and joining his RPG project.

    Thanks for the offer though

    Posted in: Team Recruitment
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    posted a message on SC2Mapster @ Blizzcon

    @Molsterr: Go

    USA is abit far away, but I might be able to use a visit to my big sister as an excuse to go to blizzcon, she's currently in Miami, USA is USA right?:P

    Posted in: General Chat
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    posted a message on Looking for team.

    Hi there, this is the first time I am looking for a team since I started using the starcraft 2 (and warcraft 3 before) editors. I am quite a good terrainer, but I allso know my way around the trigger editor and I am starting to learn the data editor. I am not so much looking for a big project as I am looking for a friendly team to further increase my skills with the editor. If you need me, you can send me a private message, post in this thread or email me at [email protected].

    Preferred game style would be a 4+ player boss-map (orpg), but I would gladly take any project I think I am capable of. Please only contact me if you are not a quitter, because I cba to ending up with a half-done map.

    Posted in: Team Recruitment
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    posted a message on Make a unit face the location of an effect

    @urashimakt: Go

    Why would u wanna use data editor for that? It would only require a really short and besides easy trigger Use a point variable for the point where the effect spawns and then use the action: make unit face point

    If its for an ability, you can allso use make unit face: [point = target point of ability beeing cast]

    Posted in: Data
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    posted a message on Return player number as integer variable

    k so for a trigger I am making which has to be multi player instancable, I need to return who clicked a dialog button in a variable array. Easiest way to do this would be to set a variable as array = [triggering player], the description of [triggering player] in this case is 'returns the triggering player as an INTEGER', though when I try to set a variable as triggering player, it gives an error in game, and seems not to work.

    Does anyone know how to return a player number (player 1, player 2, player 3. etc) in a variable for a multi player instancable map? kkthx

    Edit: The error said something about not beeing able to return player property btw, but the patch seems to have fixed the problem since it works now.

    Posted in: Triggers
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    posted a message on [Contest] WoW Boss

    @Khalan3: Go

    Woah good idea. Boss fights were allways my favorite in wc3, but Im still learning data editor in sc2 -.- Too bad its wednesdaymorning now so I cant run the editor... fail.

    Tho, I hope I can find 2 more people to test my map since I was allready busy on a 4 v AI hero RPG. Prolly gonna create an AI for computer heroes aswell...

    Posted in: Project Workplace
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    posted a message on Question about shapes on terrain

    k well title is abit strange but Im not sure how to explain. In the map 'Zone Wars' theres zones displayed on the map itself. I wonder how to do this, and if it is possible to make the shapes appear / dissapear and reappear with triggers. Allso, if this would be possible, would it lag?

    Thx ordy.

    Posted in: Triggers
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    posted a message on Any unit in unit group.

    hmm, nvm. problem solved. Thx for the help but in the end I was jst a little confused because I couldnt select <Any Unit> as a function in a Position of Unit trigger

    Posted in: Triggers
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    posted a message on Any unit in unit group.

    @Wakeman: Go

    I wanna find a random unit it comes near to in an event, not the triggering unit in a condition.

    Posted in: Triggers
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    posted a message on Any unit in unit group.

    Well, Any unit in unit group. How do I use this, as in: Unit enters point (Triggering Event) entering unit = unit of type baneling point = position of unit unit = any unit in unit group units in (region) owned by (player)

    How do I do this? Since all I can find is a specific unit in a unit group or a random unit in a unit group.

    Posted in: Triggers
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    posted a message on To see fog/weather effects in the galaxy editor.

    @Qancakes: Go

    Thanks

    Posted in: General Chat
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    posted a message on To see fog/weather effects in the galaxy editor.

    Read the title. How do I vieuw fog/weather effects such as 'light rays' in the editor? I have 'fog effects' turned on but it only shows a circle with a cloud in it

    Posted in: General Chat
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    posted a message on Remake of wc3's DaoW ((4(maybe 5-6) positions open))

    I might try terrain or cinematics, if you will inform me about how u are going to manage making a map that size, since DaoW is, I believe, 512x512

    Allso, what's the theme? Medieval, Modern Warfare or SF? Will there be hero units?

    Posted in: Team Recruitment
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    posted a message on Warpgate ability without pylons

    Easiest way would be to replace some doodad or prop with a 'disguised' pylon (diff model), make in invunerable and set radius to 200. then, remove the behaviour - pylon power field - actor - power field radius model, so that u won't see it when placing a unit

    Posted in: Project Workplace
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    posted a message on [Data] Creating New Units - Easy!!

    @elizabethlestrad: Go

    I thought the same thing about the CUnit option, but u need to tick the box in on the left side of your Data Editor to get it. (Vieuw Raw Data)

    Oh and allso, tutorial didnt work for me.

    Posted in: Tutorials
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