I am having the same issues. However I simply want to make a Player "Rescueable".
So For instance I have a Map where there are four players (a player at each corner of the map) and a Island in the middle with a Pre-built base and a few units, These units are the "Reward to the first player to gain the ability to fly there and "Rescue" the base and its units.
But I am Struggling to figure out how to set this up in the triggers... I am also Very upset that there isnt a Pre-set "Property" like in the Original starcraft Editor.
Why cant there just be a Object Property like that.
Anyways if anyone has an idea of how we are suppose to do this, We would be Extremely thankful.
Please someone make us a "How to Guild" to show us how this is accomplished. ty
Here is what I have so far, and I know its not a solution in the extent that it wont switch the units from "Player 0" to "Triggering Player". But like I said it is a attempt.
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@Buccura: Go
I am having the same issues. However I simply want to make a Player "Rescueable".
So For instance I have a Map where there are four players (a player at each corner of the map) and a Island in the middle with a Pre-built base and a few units, These units are the "Reward to the first player to gain the ability to fly there and "Rescue" the base and its units.
But I am Struggling to figure out how to set this up in the triggers... I am also Very upset that there isnt a Pre-set "Property" like in the Original starcraft Editor.
Why cant there just be a Object Property like that.
Anyways if anyone has an idea of how we are suppose to do this, We would be Extremely thankful.
Please someone make us a "How to Guild" to show us how this is accomplished. ty
Here is what I have so far, and I know its not a solution in the extent that it wont switch the units from "Player 0" to "Triggering Player". But like I said it is a attempt.