• 0

    posted a message on Adding unit abilities dynamically
    Quote from joey101d: Go

    just a suggestion:

    why not try to give every ability to the unit, but make the buttons hidden except the ones you want? If I remember correctly, that should be possible.

    Is it possible to map several abilities to the same buttons in that case? And then controlling which abilities that show dynamically?

    Posted in: Data
  • 0

    posted a message on Adding unit abilities dynamically

    Hi,

    I'm really struggling to find out how to do this thing, and it seems like it SHOULD be a simple thing. Basically what I want to do is, be able to dynamically add abilities to units based on a set of random conditions. So I won't know WHICH abilities that should be added, those abilities are randomed from a specific collection of abilities.

    Now this would be an easy thing to implement in WC3, but I can't for the love of God figure out how to do it in SC2, please advice!

    Posted in: Data
  • 0

    posted a message on Point Groups?
    Quote from FunkyUserName: Go

    @SpaceyX: Go

    seems like a point-group is just a feature to organzie points. you have to use the array

    Yeah I had an inkling that'd be the case.. What an absolutely useless feature though..

    Posted in: Triggers
  • 0

    posted a message on Point Groups?

    Hi,

    I'm working on a "neutral creature" spawning system and basically what I want to do is spawn a unit of a certain type at a random point from a specific collection of points. Now I know that I can do this by creating a global point array and returning a random point from the array but I also saw that there were "Point Groups" that one can add points to, the problem with this is, when I create a point group and add a few points to it, I can't find it in the trigger editor.

    Now, am I doing something wrong or is this simply something that is not supported? In which case I wonder what purpose point groups serve at all if they can't be used in the trigger editor.

    Posted in: Triggers
  • To post a comment, please or register a new account.