I'm really struggling to find out how to do this thing, and it seems like it SHOULD be a simple thing. Basically what I want to do is, be able to dynamically add abilities to units based on a set of random conditions. So I won't know WHICH abilities that should be added, those abilities are randomed from a specific collection of abilities.
Now this would be an easy thing to implement in WC3, but I can't for the love of God figure out how to do it in SC2, please advice!
I'm working on a "neutral creature" spawning system and basically what I want to do is spawn a unit of a certain type at a random point from a specific collection of points. Now I know that I can do this by creating a global point array and returning a random point from the array but I also saw that there were "Point Groups" that one can add points to, the problem with this is, when I create a point group and add a few points to it, I can't find it in the trigger editor.
Now, am I doing something wrong or is this simply something that is not supported? In which case I wonder what purpose point groups serve at all if they can't be used in the trigger editor.
0
Is it possible to map several abilities to the same buttons in that case? And then controlling which abilities that show dynamically?
0
Hi,
I'm really struggling to find out how to do this thing, and it seems like it SHOULD be a simple thing. Basically what I want to do is, be able to dynamically add abilities to units based on a set of random conditions. So I won't know WHICH abilities that should be added, those abilities are randomed from a specific collection of abilities.
Now this would be an easy thing to implement in WC3, but I can't for the love of God figure out how to do it in SC2, please advice!
0
Yeah I had an inkling that'd be the case.. What an absolutely useless feature though..
0
Hi,
I'm working on a "neutral creature" spawning system and basically what I want to do is spawn a unit of a certain type at a random point from a specific collection of points. Now I know that I can do this by creating a global point array and returning a random point from the array but I also saw that there were "Point Groups" that one can add points to, the problem with this is, when I create a point group and add a few points to it, I can't find it in the trigger editor.
Now, am I doing something wrong or is this simply something that is not supported? In which case I wonder what purpose point groups serve at all if they can't be used in the trigger editor.