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    posted a message on Removing Shield delay from being hit?

    Im trying to remove the shield delay from a specific unit through either triggers or via data editor. If anyone knows how to do this I'd appreciate the insight.

    Posted in: Miscellaneous Development
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    posted a message on [Data, Trigger] Mount / Vehicle System.
    Quote from Vandal3m: Go

    Any way to add a 360 degree turret on top so a co-pilot can pew pew while you vroom vroom?

    I was actually considering trying to make something like this, I'll mess around with something and see what I come up with.

    Posted in: Tutorials
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    posted a message on Making a neutral bunker/transport

    Wow in that tutorial I forgot to add that. Thanks for pointing that out I need to go updated it now

    And all it is, is just a copy paste job,each copied trigger would only take 5 seconds tops of attention to fix to player

    Posted in: Miscellaneous Development
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    posted a message on Inside buildings and Underground?

    Im pretty sure doing it that way means you cant build over it and look normal in above view.

    The video, if you watched it assumes its a built in feature to build caves and tunnels under the map.

    Posted in: Miscellaneous Development
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    posted a message on Making a neutral bunker/transport

    from what I see its not really possible. besides that trigger is universal for all bunkers/units created throughout the map

    Posted in: Miscellaneous Development
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    posted a message on Making a neutral bunker/transport

    I actually have a tutorial made that can help you with this. http://forums.sc2mapster.com/development/tutorials/1164-data-trigger-mount-vehicle-system

    Its more so adding a bunker load ability to a unit and any player can enter. Since your wanting to modify the bunker the ability is already there you can skip that.

    Just take a look at the triggers i made for it and try that.

    Posted in: Miscellaneous Development
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    posted a message on Inside buildings and Underground?

    !

    Two things, at 2:40 on the video, How do you impliment this? Second, at 3:25, I have not seen any way to add this "underground" in terrain editor.

    Does anyone know how to do either one?

    Posted in: Miscellaneous Development
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    posted a message on [Data, Trigger] Mount / Vehicle System.

    I forgot to add "as ally" it was supposed to read "Set player 14 as ally to all players."

    And I don't think theres a way to change the name of a unit to a player name, that I know of, but color of unit gives away whos in it though.

    Posted in: Tutorials
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    posted a message on [Data, Trigger] Mount / Vehicle System.

    Edit: Multiplayer support implemented now.

    This is my first tutorial I've ever made so bare with me on this.

    This system will allow your unit/hero to use units as a mount of vehicle.

    First open the Data table by Pressing F7. Select Abilities in the pull down tab.

    Do a search for "bunker" and duplicate "Bunker - Load-Unload (Bunker)". Go ahead and check everything. Double click the copied one and rename it "Vehicleseat" and click suggest and press OK. Select "Bunker - Vehicleseat" from the left and change cargo max, size, and space to 1

    click Load validators and select none, and Target filters and check ally.

    Next select units in the pull down tab.

    Search for the hellion and select it. at the top right double click Abilities + and add new ability and select "Bunker - Vehicleseat"

    I also forgot in the abilities list also add "Attack Redirect" to the list. That redirects damage to the vehicle/mount.

    Go down 9 and select command card and add a new button anywhere you choose and set it to the following.

    Now to set the ability in play. Press F6 to open the triggers and create a new trigger. Name it something like P14ally.

    .Events .Game - Map initialization .Local Variables .Conditions .Actions .Player - Make player 14 and player 1 treat each other as Ally

    Set player 14 as ally to all players. This prevents anyone from auto attacking unoccupied vehicle/mounts.

    now to make a trigger to enter the vehicle.

    Events Unit - ("Hellion" from the Global data table) Loads cargo Local Variables Conditions Actions Unit - Change ownership of (Triggering unit) to player 1 and Change Color

    In the event doublt click "Unit: Any Unit" and in the window select the "Function" bullet and select "Value From Data Table (Unit Reference)" and hit ok

    The even should slightly change. At the begining of it where it says "name" Type in "Hellion" minus "" and hit ok.

    For this to work in multiplayer maps, all you do is add a "condition" that player checks the cargo unit owner.

    Now to make a trigger to exit your vehicle/mount.

    Events Unit - (Triggering cargo unit) Unloads cargo Local Variables Conditions (Owner of (Triggering unit)) == 1 Actions Unit - Change ownership of (Triggering unit) to player 14 and Change Color AI - Order (Triggering unit) to ( Hold Fire) using tactical AI logic

    Again double click your event and click the "Function" bullet and select "Triggering cargo unit".

    Under condition select "comparison" and hit ok.(Owner of (Triggering unit)) == 1(the number represents player number, 1 being player 1, 2 being player 2, ect.)

    After following this Guide you SHOULD have a working mount system.If anything isn't working properly let me know, or if you even like this tutorial let me know :p

    Again, sorry for poor instructions. It's my first tutorial for anything after all...

    Posted in: Tutorials
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