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    posted a message on Concept map - Need input.

    Not sure what to add, but I really like the idea. Good work.

    Posted in: Project Workplace
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    posted a message on Magic: The Gathering

    I've started work on the map already, but I can only get as far as a mock-up. I'm already stumped on how to get a good random card draw system going. I've got a ton of ideas, and pages of stuff written down for this, but I can't wrap my head around the technical aspects.

    Posted in: Project Workplace
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    posted a message on Magic: The Gathering

    Magic is by far one of my favorite games. I play casually and competitively with friends daily. For those not familiar, its a trading card game where you construct decks to cast spells and beat your opponents from 20 life to 0. Theres 5 colors in magic, each with their own unique flavors and abilities. I want to bring magic to Starcraft II, but..

    I want it to be real time.

    Each player would begin their turns at the same time, and a new turn would begin every 10 seconds or so. During your turn, you could drop a land, cast your spells, and order units around the battlefield. It would not only be a test of strategy, but a test of micro.

    Players should be able to construct and save decks offline, online, whatever. And, there should be a full featured draft mode, where players can build their decks from booster packs. New sets would be developed and released every few months. The game would aim to be competitive, as well as appealing to more casual players.

    I would love to get this project started, but I haven't really dove into the editor much yet. I'm looking for some people with more technical skills than me who are interested. There's alot of Magic fans out there, and this would combine some very interesting micro and macro elements, and hopefully have enough varied decks to bring in players of lots of playstyles.

    This game wouldn't necessarily be anything like tabletop Magic, but I like the idea of the 5 color wheel, and the mana resource system.

    Lets get this started.

    Posted in: Project Workplace
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    posted a message on Camera is far away - Can't hear sounds.

    Thanks for all your help!

    Figured it out..

    Have to edit the sound falloff in the Game UI settings in the data editor.

    Posted in: Miscellaneous Development
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    posted a message on Camera is far away - Can't hear sounds.

    I'm working on a map, and the camera is fixed and distant from the ground, and I can't hear any of the sounds coming from anything I'm looking at with the camera. How can I fix this?

    Posted in: Miscellaneous Development
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    posted a message on Terrain Help - Cliffs

    Hm, found out just modifying the fog settings was giving the illusion of more depth.

    Silly me.

    Posted in: Miscellaneous Development
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    posted a message on Terrain Help - Cliffs

    Hey, I'm trying to do something very simple, but can't find any info on it strangely.

    In many of the blizzard maps, when you lower the terrain using the lower cliff tool, when it becomes that unplayable canyon type stuff, it goes very low, gets all foggy, looks awesome.

    When I start a new map, and I lower the terrain, it just goes down low, and looks crap. I have no idea what settings to change in my map to get it more like the blizzard maps. And, I've searched for "terrain" and "cliffs" and have found no information about this.

    Posted in: Miscellaneous Development
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