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    posted a message on Movement sound

    Hello to all who are reading thing. I have a question, i cant seem to figure out and i am hoping for some help. I am trying to make a unit play its movement sound while it is moving. I am using a W,A,S,D System for my game so having the sound play when the unit is issued the order to move doesn't seem to work, i have also tried various other methods but none of them seem to make the sound loop, i appreciate your time and help.

    Posted in: Data
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    posted a message on Looking for a Data Editor Tutor

    Thank you for your replies, i guess one thing i would like to learn more about is site operations and movers, for example i made an ability shoot a missile mover at a target but instead of suiciding when impacting the target it seems to suicide a little bit before hitting the target so it looks a bit strange.

    Posted in: Data
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    posted a message on Looking for a Data Editor Tutor

    I dont believe so, this is where i get my primary source of info.

    Posted in: Data
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    posted a message on Looking for a Data Editor Tutor

    Hello all who are reading this. I dont now if this is the proper place to post this but here is what i am hoping for, i would like someone who is knowledgable about the data editor to help me through the intermediate and advanced stuff. I have been working in the editor only a few months and i have come to really like the data editor part, however i am having alot of difficulty expanding my knowledge without a guide and i am hoping someone would be willing to spare a bit of there time to help me learn the more davanced stuff, especialy actors,movers,effects and abilities. I appreciate your time.

    Posted in: Data
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    posted a message on Smoke Screen problem

    I am pretty sure its only spawning once, like i said its based off the Overseer ability spawn changeling, but i have attached 15 models to it, now that i look at it its probably that i just went overkill on the attachments i will try and lower them and see what happens.

    Ok i changed it and it helped a bit but not as well as i was hoping its still droping some frames when the ability is used.

    Posted in: Data
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    posted a message on Smoke Screen problem

    Hello to all who are reading this. I made a smoke screen ability, but when the ability is used it causes major frame rate drops, like down to single digits. The way the ability is made is it spawns a unit similar to the Overseers spawn changeling and the unit spawned is just a model of fog which has more models of fog attached to it to make it thicker, i really have no idea how to fix the problem so any advice would be appreciated.

    Posted in: Data
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    posted a message on Camera and Dialog question

    Is it possible to set up a dialog to display what a camera is looking at, to create a sort of picture and picture effect?

    Posted in: Triggers
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    posted a message on Attach model upon ability use.

    Hello all who are reading this i have a question. This is probably not the most optimal way of doing this but its the only way i know how. When a certain ability is used in my map i created an event to attach a model to the unit, basicly i have a turret attached to a unit and when the ability is used the event creates a model of the Shrike Turret Attack Launch at the end of the muzzle, now the model is not consistent and vanishs after its animation is displayed which is perfect. I want to know if the model is in fact being removed or if there will be a bunch of invisible models overlapping and would this impact gameplay at all?.

    Posted in: Data
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    posted a message on Map idea potential

    This is basicaly what i got so far, but i just cant seem to get it to work properly for other units, like 1 example would be how could i make it so a stalker had the same ability, but make it look like a regular stalker attack.

    Posted in: Map Suggestions/Requests
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    posted a message on Map idea potential

    Thank you, i had looked into that colliding projectile before but i found it didn't help or at least i did not understand how it was suppose to help.

    The way i have my map set up is when a player uses the left mouse click it will shoot a straight projectile forward, which will impact on the first unit hit, i have it set up fairly well with 1 unit but that was mostly from just modifying the original ability, but i cant seem to get it to work well for other units, also the 1 ability i do have working is still not perfect, again i appreciate your time.

    If someone wanted to help me out i could show them what i have and perhaps they may understand better but other than that i dont know how to best describe what i want.

    Posted in: Map Suggestions/Requests
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    posted a message on Map idea potential

    Basicly i want to add a modified version of the arcade ability SS_Fighter Shooting to several units but the ability would need to be modified for each unit and i also would like to set up the ability to shoot from there normal weapons, i have spent days trying to disect the ability and learn how it works but i have been unsuccessful at recreating it the way i want, this is the biggest problem i have and nobody seems to be able to help, i have asked other mappers as well as in the forums and have recieved no help.

    What i need is

    To be able to recreate the ability SS_Fighter Shooting for other units.

    Modify the unit actors so that the ability will shoot from the weapons as well as play the weapon animations, and for a few of the units the ability would need to be greatly altered.

    I dont want to get ahead of myself with specifics because i feel like if i can learn the general stuff then maybe i can just do it on my own but right now i really dont know what to even search for to learn what i want.

    Posted in: Map Suggestions/Requests
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    posted a message on Map idea potential

    Hello all who are reading this, i have a map i have been working on for some time now, however i have only been map making for a little over a month so my skills in the editor are novice at best.

    The map idea i have seems like it has excellent potential and i have recieved positive feedback from the few who have played what i have finished so far, but thats where my problem lies, despite my best attempts i cannot further develop my map on my own skill level.

    So i am looking for suggestions, i hate the idea of putting the map off until i am skilled enough to bring it to its full potential which could take a very, very long time, but at the same time i really dont know if i like the idea of asking for partners to help in developing the map, its not that i would mind, its just i would feel like i would not be able to pull my own weight, so it would not be fair to ask for help that way, any suggestion would be appreciated.

    I normaly try and find answers wherever available but i have come to a grinding halt with some of the stuff i want to do, which i know can be done but only by people of a much higher skill level. I look forward to your replies and appreciate your time.

    Posted in: Map Suggestions/Requests
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