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    posted a message on Heroes of might and magic

    I'm a huge Heroes fan and really want to enjoy this. But I am running into some big issues.

    • On both of the last games, I've had it tell me "your hero is dead and you have no castles left" and declare defeat, when in fact I had both a hero and castles. The latter time was when I had no fewer than 6-7 castles remaining and my hero had recently come back to life.
    • There really needs to be a sound effect for when you lose a castle.
    • There also needs to be more of a warning when you stumble too close to an unoccupied castle and its huge garrison attacks you. Way too easy to accidentally stumble onto a castle and get your whole army massacred.
    • The sound effect for when you lose a mine is great, but it's often impossible to tell where it happened. A visual effect of some kind on the minimap would be a huge help if you can do that.
    • Not sure how much you can do about it, but frame rate nearly always becomes a huge issue, either from the start or after 20 minutes into the game.
    • I've had lots of issues with units failing to return to a hero after a huge battle with another hero.
    • I've also had major issues where my army starts chasing after an enemy hero who's running away and they can never quite catch up to him but I can't stop them, either, and end up spending 5 minutes running after him.
    • Since you're limiting this to a single hero, which is different from all the HoMM games, it becomes extremely difficult to manage larger empires or transfer units between castles. Consider adding a feature that would let you do this. I think one good way to solve it would be to have a building you could create that would let you transfer units to a "pocket dimension" or something like that, essentially a shared garrison between all the cities you own. So you could buy units in one city, load them into this shared garrison, and the unload them into the destination city's garrison, and from there, give them to your hero.

    Anyway, it's been a blast, and I'm extremely impressed with what you've been able to do so far. It feels like it's an ambitious idea with just a few too many rough edges, and I hope you'll keep working on it and make it more playable.

    Posted in: Map Feedback
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