My suggestion: stop making map at the moment and wait till Blizz does some changes, hopefully in the next major patch.
Really. I started my dota map (Aeon of Chaos) nearly two months ago and released it recently. It is highly polished and most people who played it said it is very good. I dare say it is at least better than half of the maps on the first four pages. I spent a lot of time to advertise it on different sites but it seems the path to make it appears on the first few pages of US server is still very long.....
So my current plan is to finish one more update that I'm working on for my dota map, as well as finish some final polishing for my ARPG map I started long time ago, then I'm going to stop touching Starcraft 2 altogether and continue my other computer / Wii games, until Blizz does some real changes.
I would like to make a Cleansing Potion that remove 1 negative buff (debuff) from the hero. Any idea how to make this? I prefer using data editor only but if there is a simple method with trigger I will consider too.
/bump for my poor map that still isn't recognized by the system. =/
Besides, imho, it seems that sc2ranks way of working is even more mysterious than that of battle.net. My map "Aeon of Chaos" is still on the last page despite the site counted it was played 430 timies, which is more than that of some maps on the second page (SEA has significantly less players than NA):
http://sc2ranks.com/map/sea/1176
Planning a few new items currently. To make sure the hero will have enough bag slots, I classified items such as Titanium Shield as equipment and can only be placed in the new equipment slots that I am going to add in the next update.
Some new items that I am going to add include a consumable that can teleport your hero to middle of the battlefield; equipment that enhance hero's attack / movement speed; equipment that limits the maximum damage received; a consumable kind of like a cleansing potion that removes debuffs.
Quick mode:
- Player number is limited to 2 vs 2.
- Computer unit's life is reduced by 50%.
- Number of initial towers is reduced by 50%.
- Base Laser Drill damage is reduced by 90%.
Ok, to be honest, the original idea is an adaptation to the pathetic popularity system as its calculation favors shorter games with fewer players. Nevertheless, the quick mode also allow a faster gameplay for those who prefer a game that can be finished in 10-20 mins, instead of 30-60 mins for the normal mode.
I need to think carefully whether to give Mimic more abilities or not, as it already has three more abilities than other heroes. I may still consider this if it is still not strong enough after the recent buff. Too bad the popularity lists were reset yesterday and the map is back to a low place on both SEA and NA lists. I can only test it when it is back to the first few pages...... if this is really going to happen again. =/
Fixed the Mimic bug mentioned above. I also simplified the hotkeys and changed the button positions of Mimic's abilities. It is now much easier to change form and use form-specific abilities immediately. This way you can do Stimpack + Charge combo easily, which turned out to be slightly too powerful so that I need to reduce the bonus a bit.
Updated a few things regarding to balance issues as discussed above, as well as the leaderboard outlook. Lets see if the Plague Bearer is more balanced now.
Moreover, I'm afraid the Mimic (Changeling) needs some buff. Any input is appreciated!
I intended to make it progressively challenging as the players are advancing the opponent's base, with the laser drill as the final stage, pretty much like you have to kill a very strong final boss in a RPG. When you see it targeting you, move away immediately and it will find another target. I will keep an eye on it and if a lot of people have trouble with the laser, I can try to lower its priority at targetting heroes or reduce its damage.
You can get gas by destroying towers/buildings and killing enemy's heroes. I haven't tested 5v5 previously so the amount of gas awarded was set based on my estimation. I will test it a bit and adjust this in future update.
Similarly, I couldn't test much about stun previously but now that we can form 5v5 on SEA, I will test it and adjust it accordingly.
Thanks again, please tell me if you have more suggestions, or find any bugs, etc! :D
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lol
Better than Nexus War imo.
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@BudSMoken: Go
My suggestion: stop making map at the moment and wait till Blizz does some changes, hopefully in the next major patch.
Really. I started my dota map (Aeon of Chaos) nearly two months ago and released it recently. It is highly polished and most people who played it said it is very good. I dare say it is at least better than half of the maps on the first four pages. I spent a lot of time to advertise it on different sites but it seems the path to make it appears on the first few pages of US server is still very long.....
So my current plan is to finish one more update that I'm working on for my dota map, as well as finish some final polishing for my ARPG map I started long time ago, then I'm going to stop touching Starcraft 2 altogether and continue my other computer / Wii games, until Blizz does some real changes.
0
I would like to make a Cleansing Potion that remove 1 negative buff (debuff) from the hero. Any idea how to make this? I prefer using data editor only but if there is a simple method with trigger I will consider too.
Thanks in advance!
0
/bump for my poor map that still isn't recognized by the system. =/
Besides, imho, it seems that sc2ranks way of working is even more mysterious than that of battle.net. My map "Aeon of Chaos" is still on the last page despite the site counted it was played 430 timies, which is more than that of some maps on the second page (SEA has significantly less players than NA): http://sc2ranks.com/map/sea/1176
0
Planning a few new items currently. To make sure the hero will have enough bag slots, I classified items such as Titanium Shield as equipment and can only be placed in the new equipment slots that I am going to add in the next update.
Some new items that I am going to add include a consumable that can teleport your hero to middle of the battlefield; equipment that enhance hero's attack / movement speed; equipment that limits the maximum damage received; a consumable kind of like a cleansing potion that removes debuffs.
0
I spent some time and created a quick mode!
Quick mode:
- Player number is limited to 2 vs 2.
- Computer unit's life is reduced by 50%.
- Number of initial towers is reduced by 50%.
- Base Laser Drill damage is reduced by 90%.
Ok, to be honest, the original idea is an adaptation to the pathetic popularity system as its calculation favors shorter games with fewer players. Nevertheless, the quick mode also allow a faster gameplay for those who prefer a game that can be finished in 10-20 mins, instead of 30-60 mins for the normal mode.
I will keep both versions on NA and SEA servers.
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@dra6o0n: Go
Thanks for the input! Some interesting idea here!
I need to think carefully whether to give Mimic more abilities or not, as it already has three more abilities than other heroes. I may still consider this if it is still not strong enough after the recent buff. Too bad the popularity lists were reset yesterday and the map is back to a low place on both SEA and NA lists. I can only test it when it is back to the first few pages...... if this is really going to happen again. =/
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Anyone?
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k, updated again!
Fixed the Mimic bug mentioned above. I also simplified the hotkeys and changed the button positions of Mimic's abilities. It is now much easier to change form and use form-specific abilities immediately. This way you can do Stimpack + Charge combo easily, which turned out to be slightly too powerful so that I need to reduce the bonus a bit.
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@morphman220: Go
Oh, it's a bug I forgot to fix. Thanks for reporting it. I'll get it fixed in a couple of hours.
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Updated a few things regarding to balance issues as discussed above, as well as the leaderboard outlook. Lets see if the Plague Bearer is more balanced now.
Moreover, I'm afraid the Mimic (Changeling) needs some buff. Any input is appreciated!
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Just realized that level 10 Plague Bearer (Infested Terran) is way too overpower.... Easily two shot anyone that let it gets to proximity...
Gotta nerf it. :P
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I know we can hide the border of Dialog but is it possible to hide the border of leaderboard?
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@Introversity: Go
Thanks for the feedback!
I intended to make it progressively challenging as the players are advancing the opponent's base, with the laser drill as the final stage, pretty much like you have to kill a very strong final boss in a RPG. When you see it targeting you, move away immediately and it will find another target. I will keep an eye on it and if a lot of people have trouble with the laser, I can try to lower its priority at targetting heroes or reduce its damage.
You can get gas by destroying towers/buildings and killing enemy's heroes. I haven't tested 5v5 previously so the amount of gas awarded was set based on my estimation. I will test it a bit and adjust this in future update.
Similarly, I couldn't test much about stun previously but now that we can form 5v5 on SEA, I will test it and adjust it accordingly.
Thanks again, please tell me if you have more suggestions, or find any bugs, etc! :D
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@dra6o0n: Go
Thanks! I test-played a lot and feel the current hero attribute setting is the best! :)
I would also like more comment concerning player vs player gameplay.
The map suddenly jumped to the 15th place on SEA popularity today! Thanks everyone who had helped bumping the map!
Hopefully its place on NA will rise up soon! Please help bumping the map! :D