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    posted a message on Armor Penetration

    @DrSuperEvil: Go

    All good, but any ideas on the amor pen? I like that last solution, but don't quite understand how to do it.

    Posted in: Miscellaneous Development
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    posted a message on Armor Penetration

    @Reaper872: Go

    not quite sure, but you could try a trigger that restores the shield equal to the damage amount.

    Posted in: Miscellaneous Development
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    posted a message on Armor Penetration

    I'm not too skilled with the data editor, and that person's guide is somewhat confusing to me. I understand the concept, but am limited by my ability. How do you do what you say?

    Posted in: Miscellaneous Development
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    posted a message on Armor Penetration

    @zeldarules28: Go

    yet another bump

    Posted in: Miscellaneous Development
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    posted a message on Armor Penetration

    bump.

    Please anybody?

    Posted in: Miscellaneous Development
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    posted a message on Armor Penetration

    @OneSoga: Go

    hmm yeah this could work though. Problem is I would literally have to add each damage effect to subtract from. The addition of the armor penetration effect is more global though. I'll try this for now (at least it does something like armor pen), but if anybody has perfected it that would be great.

    Posted in: Miscellaneous Development
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    posted a message on Armor Penetration

    @OneSoga: Go

    how would I do the subtraction from the regular attack?

    and yes, that is pretty much genius :D

    EDIT: K so I was looking at the upgrade data to see how to do it... And it makes sense. Problem is: making it more global. Or do I really have to plug in every attack for any unit I want to have armor pen?

    Posted in: Miscellaneous Development
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    posted a message on Armor Penetration

    @OneSoga: Go

    hmm that would work to an extent. The only reason that can't work is that is literally adding extra damage. If I give a unit +20 armor pen that way, then even if a unit only has 10 armor then the first unit will still do an extra 10 damage that shouldn't be there. Is there any way to call upon the armor property of a unit through triggers (i know there isn't in GUI, but maybe script?)

    Posted in: Miscellaneous Development
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    posted a message on Potion - Healing Over Time

    @OneSoga: Go

    how would i make it so that when the unit uses the item he gets the behavior?

    Nevermind i figured it out! Thanks!

    Posted in: Data
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    posted a message on Potion - Healing Over Time

    As the title suggests, I am trying to create a 'healing over time' potion. I have the item and everything, and it works fine if the effect of the item is just a 'modify unit' (which is an instant heal). So my problem lies with making the heal periodic. I've been exploring the periodic effect and have absolutely no clue what I am doing wrong.

    Please Help!

    Posted in: Data
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    posted a message on Armor Penetration

    @EternalWraith: Go

    hmm yes but a fix to my problem would be more than amazing ;D

    Posted in: Miscellaneous Development
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    posted a message on Armor Penetration

    @thromshall: Go

    bump

    Posted in: Miscellaneous Development
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    posted a message on Armor Penetration

    @progammer: Go

    Yes I understand that (which that flat damage reduction is kinda annoying btw). Penetration would mean flat out damage increase as long as it hasn't pierced through more armor than the unit has. For example: if the attacking unit has +20 Armor pen, but the unit taking damage has 10 armor, it should only 20 +10 damage. But I cannot access armor through triggers to make this kind of equation.

    Posted in: Miscellaneous Development
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    posted a message on Armor Penetration

    How can armor penetration be done? I've tried triggers and also can't find anything in the data editor. Thing that really bugs me is you can't utilize up the 'life armor' of a unit in triggers.

    Armor penetration would come in handy for the game I'm making, as I could finally look more into adding items that can manipulate a units armor (the armor system in SC2 can really cause some balance issues).

    Posted in: Miscellaneous Development
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    posted a message on StarCraft II Inappropriate Content Policies

    @EternalWraith: Go

    Quote from EternalWraith: Go

    @RodrigoAlves: Go

    I for one support Blizzard. I dont want to see inappropriate crap maps for lulz ffs. Their rules are pretty standard, and atleast unlike other companies, they take an interest in the community and wont let the custom maps degrade into advertising maps/pornos/hate stuff.

    Stop being whiny b1tches.

    To be quite honest, I feel as though this was an incredibly ignorant statement. The majority complaint doesn't fall in the category of not being able to make maps that advertise, display pornographic images, and hate, it actually (as you can read) has more to do with the fact that Blizzard has said that they have the power to judge our maps based on popular game material such as violence and even religion. For example: Bioshock was and is an amazing game with an in depth storyline and great action. It definitely had quite a bit of violence and even some sexual "references". It also portrayed a lot of various opinions on religion. Would blizzard deem it as an all around inappropriate concept if it were being judged based on their criteria?

    Posted in: General Chat
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