So the icon I had selected to use for the ability was "gather minerals" and in game the button is actually trying to gather minerals as opposed to the custom ability I linked it to, did I miss something?
Did you select the ability "Gather minerals" or the button "Gather Minerals"?
Player 2's ultralisks are next to Player 1's zergling(s)
You want the ultralisks to kill the zergling(s) if it moves
Solution
The way I see it, you are issuing the hold position command to Player 2's ultralisks at the initialization. However, Player 2's ai overrides this and uses his/her many ultralisks to take advantage of the lone zergling. Perhaps you should do ally/unally instead of hold position for Player 2.
Try making a trigger where when the unit gets near the building, it is ordered to move to the centre of the building (not overwriting the current command though, so you can move out). I`m not sure, but that sounds like it works..
I am currently attempting to create a RPG style 3rd person game. I have created the forward and turning triggers for player one. However, I cannot seem to get the backwards motion to animate properly. The forward animation keeps playing even if the unit is walking backwards. *Okay, I know that was obvious..*
I've tried many different solutions such as setting the time scale of the animation to -1 and setting the animation completion percentage from 0 to 100 as I go.
Out of ideas, I looked on the internet for help. I downloaded a few RPG engines, movement samples, and working maps only to realize that they also did not animate properly when moving backwards.
Does ANYONE know how to make units walk backwards and look like they're walking backwards?
I apologize if this has been posted elsewhere already - if so, please link to it. I can't seem to find a solution.. I've been looking for the past 3 days.
If you need my map attached, please ask, but I don't think it's necessary really.
Map Attached.
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Saving does the trick for me. Apparently some things aren't loaded onto menus until you save.
Did you select the ability "Gather minerals" or the button "Gather Minerals"?
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My assumptions:
Solution The way I see it, you are issuing the hold position command to Player 2's ultralisks at the initialization. However, Player 2's ai overrides this and uses his/her many ultralisks to take advantage of the lone zergling. Perhaps you should do ally/unally instead of hold position for Player 2.
See if this works.
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Did you default it to Disabled or something like that instead of Available?
:P Just pointing out the obvious, in case you missed it..
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Hello? Anyone have any ideas/help?
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1) As far as I can see, only Damage and Damage2 do damage. 2) I believe that you would have to edit the weapon (under Weapon - Weapon).
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Try making a trigger where when the unit gets near the building, it is ordered to move to the centre of the building (not overwriting the current command though, so you can move out). I`m not sure, but that sounds like it works..
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@ The first part:
Just change X to whatever you want to it turn by. Others, I don't really know. I would assume it would involve canceling the command, first of all.
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That was my last thought. Only problem is I don't know how to do custom animations..
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I am currently attempting to create a RPG style 3rd person game. I have created the forward and turning triggers for player one. However, I cannot seem to get the backwards motion to animate properly. The forward animation keeps playing even if the unit is walking backwards. *Okay, I know that was obvious..*
I've tried many different solutions such as setting the time scale of the animation to -1 and setting the animation completion percentage from 0 to 100 as I go.
Out of ideas, I looked on the internet for help. I downloaded a few RPG engines, movement samples, and working maps only to realize that they also did not animate properly when moving backwards. Does ANYONE know how to make units walk backwards and look like they're walking backwards?
I apologize if this has been posted elsewhere already - if so, please link to it. I can't seem to find a solution.. I've been looking for the past 3 days.
If you need my map attached, please ask, but I don't think it's necessary really.Map Attached.0
Use ragoulette's solution but just create the raven when you want it. It will cast when something approaches, if I understood him properly.