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    posted a message on Terrain Editor - removing a Unit

    Just select it and press delete. If you have a unit selected in the from the unit palate and cant select it, just press the spacebar and it will deselect that unit.

    Posted in: Miscellaneous Development
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    posted a message on Unit Properties I want to change.

    @PiercingGoblin:

    Just make it stackable, by simply changing the "Stats - Maximum stack count" on the behaviors to -1 to make it so you can add it an infinite amount. I also suggest you make the behavior hidden, so it still has an effect on the unit and you can see it, but you wont be able to see in-game that he has like 100 behaviors in the area of the UI that shows what behaviors units have.

    Posted in: Miscellaneous Development
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    posted a message on Catalog Field Value Set and Damage Effect

    @BloodLX99:

    Catalog is the data type of what ever your trying to get or set. If your trying to set or get and effect set catalog to effect. Entry is the ID of whatever your trying to change, for example if your trying to get or set something for a Hydralisk Den you would put HydraliskDen (The ID and name of things are 2 diffrent things, note how i didnt include a space between hydralisk and den in the ID). Field Path is the ID of the value you are trying to change. For example to change a units Max Life you would use LifeMax. You can get the ID of these fields in the data editor, just have "view raw data" on. You can turn it on by pressing Ctrl + D, or go to view> View raw data. If you dealing with an array like the behaviours on a unit its a bit diffrent, but i never dealt with arrays and catalogs yet so idk how to do it, but iv seen a tutorial somewhere that explains how. Also for some catalogs you cant change them, idk if this is a bug or not which may or may not have been fixed yet.

    Posted in: Miscellaneous Development
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    posted a message on Possible to store Items/ranged etc as a string?

    so are you just trying to create a weapon that you could equip, and when equipped the unit that equipped that weapon would get a bonus to for example health?  Kinda confused by what your trying to say. You wouldn't need any triggers to change a units range when it equips a weapon, weapons determine the range and it can be done in the data editor alone.

    Posted in: Miscellaneous Development
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    posted a message on (How) Weapon Linked To Actor (How)

    @JacobNielsen:

    not all weapons have actors attached to them. Its not necessary for a weapon to have an actor, though if you wanted to link it all you would need to do is create an actor and have it do something to the weapon in an event.

    Posted in: Miscellaneous Development
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    posted a message on I'm getting double spawns

    @Mesden:

    thats a lot of stuff to look through, Its probably possible to make that a lot simpler to look at and edit if you make function that would just create make a certain amount of units and unit type depending on what "switch" it is, instead of having doing it for each and every value of switch.
    I think what might be messing it up is the wait trigger. If u send the civilian to the region before the wait is over, the trigger doesn't have enough time to increase switch by 1, so i suggest set the "Variable - Modify Switch: + 1" before the switch action. You might wanna set it to start out at 0 tho then, so that the 1st time you do it,  a marine is sent.
    you might also want to go over your triggers, in some places you made obvious typos, like for the ultralisk, its set to 10 instead of 18.

    Posted in: Miscellaneous Development
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    posted a message on I am terribly indecisive

    @acidragoon:

    well, 1st i think you should stop beating your self up. Sometimes what seems simple or bland is actually good because its simple. I think you should make balance changes are change the way the game works depending on how you want it to be. If you want it so that people need to use that one vehicle keep it like that. If you want to go and make it so that theres other viable options go ahead, which ever you find the most fun your self. So if you want it to be a challenge keep it difficult, though make sure its still beatable tho. If you want it to be easier make it easier just try not to make it too easy or else people will beat it w/o a problem everytime and get bored soon.

    Posted in: Miscellaneous Development
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    posted a message on Mentor System on sc2mapster

    i think this is a good idea. We could have people designated as mentors who specialize in something. So that people could get help from the people who specialize in that field. There could be one for terrain, data editor, triggers, various art related design, and w/e else i might of left out.

    Posted in: General Chat
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    posted a message on A Couple Questions About Structures.

    @ManySailboats:

    yep, all those things are possible. Making units out of for example a barracks is done through a train ability. Making buildings is similar, except you use a build ability.

    Posted in: Miscellaneous Development
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    posted a message on Unit Properties I want to change.

    @PiercingGoblin:

    just create behaviors that increase a units damage and/or armor, and then apply them through triggers. Though it gets a bit trickier if you want different amounts to be added each time. Then you would have to create several behaviors with varying amount of bonus, create ones that only add 1 to armor and/or damage and add it several times, or you can try using set catalog value functions.

    I never worked with sound in the editor so far, but i assume theres a function somewhere to play a sound.

    Posted in: Miscellaneous Development
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    posted a message on Merge Selection help

    Idk if every1 knows this but while working in the terrain editor its possible to form unit groups from pre-placed units. You do this by selecting the units then Edit-> Merge Selection. However when you do this it auto assigns a name for the units group, ie. Unit group 001. I was wondering if any1 knows how to rename it to what ever i want it to?

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] Preserving items on death

    @Jinxxx123:

    This is a bit dated. There have been new ways found to revive heroes w/ triggers and keep thier items and such.

    http://forums.sc2mapster.com/development/tutorials/5020-video-triggers-hero-revival/#p15

    Thats a link to another tutorial that covers hero revive w/ all their stats and level intact as well as items.

    Posted in: Tutorials
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    posted a message on Ok well this failed on bnet forums so i guess the mapster community is my maps only hope...

    @Bounty_98:

    What servers are you on? If your on NA servers i might help you test later today or some time later this week.

    Posted in: General Chat
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    posted a message on funny unit multi-click sound effects?

    Mohandar- "The two most common elements in the universe are hydrogen and stupidity"
    Medic- " Theres a protoss here who needs  mouth to m... well mouth to something"
    " ugh i got left overs, i don't even know where these go"
    Battlecruiser- " Grab hold of the closest crew member, woops sorry dear"
    Medicav- " WE'RE HIT!! WE'RE HIT!! WE ARE ALL GONNA DIE!!! haha, you shoulda seen the look of all your faces"

    I think the medic, medicav, and battlecruiser have the best lines

    Posted in: General Chat
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    posted a message on funny unit multi-click sound effects?

    You dont have to actually go and click a unit a whole buncha times ingame. You can go to the data editor and looked under sounds, i think all funny lines and such are usually under the pissed voice file thing.

    Posted in: General Chat
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