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    posted a message on Roach Snake v 1.0

    I'm planning to release it for the EU servers soon. If anyone knows how, please let me know. You can hide the scoreboard in the latest version. Soon I'll have it so that when you hide it, it shows only your information. In the latest version, every 5 minutes the worth of zerglings doubles. I also decreased zergling respawn time, and it's much easier now (not too easy though). This was actually inspired by Worm Wars.

    Posted in: Project Workplace
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    posted a message on Roach Snake v 1.0

    @CherubDown: Go

    I know the score card should be toggleable, I was fixing a lot of bugs and adding features and then suddenly the game was featured :O The music is http://www.newgrounds.com/audio/listen/245921

    Does anyone know if I can reupload with fixes without losing featured?

    Posted in: Project Workplace
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    posted a message on Restricting Unit Selection to 12

    @Septhie: Go

    I believe it is 144 units - 6 screens of 24 units each.

    Posted in: Galaxy Scripting
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    posted a message on [WIP] Line Tower Wars

    Hey I'm just going to go ahead and post a loading screen I did for LTW a few weeks ago. If you want to use it, go ahead, you can add your text to the right side. Just make sure to credit me as Pakaran.702 Hope that helps! Line Tower Wars Loading Screen

    Posted in: Project Workplace
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    posted a message on Roach Snake v 1.0

    @Razherrt: Go

    Hey, thanks for the kind words. Unfortunately, if you're on any servers other than the NA servers, you won't be able to play it until at least the 15th, because I'm posting this on my laptop, and I don't actually have any of the files with me here (vacation) :(. It should already be uploaded on the NA servers, though it's quite a few pages down though. Your suggestions sound really fun. I already added a voting system that lets you chose the amount of segments. Once I get back home, I'll add another so you can choose the number of rounds, and I'll start working on different modes of play.

    Posted in: Project Workplace
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    posted a message on Roach Snake v 1.0

    Sorry I'd try to get it published on the EU servers but I'm leaving for vacation very soon. I'll be back 8/15/2010, and I'll try to arrange something then.

    Posted in: Project Workplace
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    posted a message on Roach Snake v 1.0

    @AdverseCharity: Go

    Not sure how to do that, it doesn't let me choose anything other than US on the dropdown menu. If anyone has a link to a tutorial on how to do that, I'd appreciate it, because I can't find anything.

    I uploaded a second video (I changed the art style and fixed a few bugs).

    Posted in: Project Workplace
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    posted a message on Roach Snake v 1.0

    @progammer: Go

    O.O you made a snake map? Tell me more!

    Posted in: Project Workplace
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    posted a message on Roach Snake v 1.0

    @SCMapper: Go

    I know, I know :/ The best I can do is keep working to improve it and add new features and fix bugs, and wait until Blizzard fixes it. I'm going to start working on a new map in the meantime, and I think it'll be a four person cooperative pac-man like game (as suggested by someone on the battle.net forums).

    Posted in: Project Workplace
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    posted a message on Roach Snake v 1.0

    Updated with video :)

    Posted in: Project Workplace
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    posted a message on Roach Snake v 1.0

    @vjeux: Go

    Okay I'll try to make a video soon, but you can always try it alone (it's at the bottom in terms of popularity though)

    Posted in: Project Workplace
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    posted a message on Roach Snake v 1.0

    I'm just going to copy and paste the post I made on the battle.net forums:

    I uploaded a new map that I've been working on, it's a game of competitive snake for up to 8 players. You play as the head of the snake (a queen), but you can't stop moving. You turn with the mouse.

    To win, you have to reach 60 segments. There is "food" (zerglings) that spawn on the map and wander aimlessly. Eating them adds a roach to your tail. If another player crashes into your tail, they and all their roaches die. You die if you crash into your own tail, too.

    There are also enemies (hydralisks) which also wander around, and you can't touch them. The same goes for any of the walls.

    There are also powerups (high templars) which float in place. Picking one up does one of the following:

    Slows you down for ten seconds Speeds everyone else up for ten seconds Gives you six segments. Removes two segments from everyone else Allows you to eat hydralisks for ten seconds, worth five segments each Allows you to steal segments from other snakes by eating them for twenty seconds

    All of this is displayed in two leaderboards, one to store powerup information and one for score (it also stores the highest a player has scored so far).

    It's a lot of fun, and I've gotten only positive reception from my private testing so far. I have uploaded it, and I'd like people to give it a try. If no one joins, you can still try it alone (though obviously some of the powerups won't do anything). I'd like to get my game higher in popularity, of course, and I'd really appreciate the critiques and opinions. Right now it's extremely far down the list, but just go twenty or so pages and you can find it.

    Thanks a lot

    It's extremely fun, but no one is playing it. How can I get it popular, or even just get people to try it? Thanks. Feedback is always welcome, too. It's Roach Snake v 1.0 in the map list, not Roach Snake 1.0 (that had a pretty severe camera bug)

    If you want to contact me in game: Pakaran, character code 702

    Version 1.0.06:

    Posted in: Project Workplace
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