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    posted a message on Global leaderboard?
    Quote from Ahli634: Go

    1. Save data for the highscore of the best players in banks.

    2. Update the highscore data in every player's bank in each game they make.

    -> Playing often will result in a relatively correct leaderboard.

    It works like the spread of a disease.

    Okay Okay I'll see what you're saying.... that does seem like it would work actually can't believe I didn't think of it, just would require the map to be played by a lot of people so it spread like you said.

    Posted in: Triggers
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    posted a message on Global leaderboard?

    I'm almost 100% positive this is not possible,but people messaged me in game asking for it for my map. Is there anyways to make a leaderboard that would show the highest score anybody ever playing the map has gotten? (aside from having people send me screenshots and putting it in myself)

    Posted in: Triggers
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    posted a message on The Unstoppable Force, melee training?
    Quote from TaintedDreams: Go

    Any chance you can upload an older Pre-HotS Version for those of us who haven't gotten HotS yet? Like many others, I plan to get it soon, but I didn't pre-order a copy, and it literally just came out like 24 hours ago lol

    I'll be completely honest... I don't think I have a backup from pre-HoTS >< that probably would have been a good idea... sorry.

    Posted in: Map Feedback
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    posted a message on The Unstoppable Force, melee training?

    So I've been working on this map for awhile now, just made it public a couple days ago. Hopefully it's easy to add in HoTS units when that comes out, but anyways.

    You can find the map by simply going to arcade / browse / and typing in "unstoppable"

    Backstory: My friend and I are really horrible at the melee game, and it was really frustrating being destroyed in silver league over and over, so I though I wanna make a map that we can play that will be fun / stress free, and maybe help us just a little with melee skills. I know there are already things like this that exist, but I really wanted to make my own because I just love making maps. TL:DR my friend and I suck at SC2

    The Game: Basically it starts out spawning default melee units, and you have to build up just like you would in a regular melee map, all regular units. There are 30 waves that attack you kinda tower defense style and basically you have to micro and macro at the same time. If you don't micro your units will die, and if you don't macro you will lose on a later wave. There are bosses every 10 waves just for fun. Most of the feedback I've gotten so far is that it is a lot of fun, some people don't think it would help with melee at all, and others think it would really help get your APM up and macro/micro at the same time.

    Update: Just today I added what I call race mode, basically the game is much much easier, units only do 75% damage, and have 50% life, but you race against the others in the map to finish first, so that has actually been a lot of fun so far in my testing.

    My Request: I just was hoping that some of you guys that are decent at melee would try out my map and give me some suggestion / feedback / tips, obviously if you find any bugs please let me know, but most importantly have fun.

    Caveat: The following defensive structures can not be built, after much testing they simply make the game a boring turtle fest that requires no actual micro or macro which really defeats the point. Photon Cannons, Missile Turrets, Planetary Fortress, Bunkers, Spine and Spore Crawlers, and tanks can not siege.

    Pro Tips: You will most likely HAVE to use casters to beat all 30 waves, whether it be Infestors, or Ghosts, or High Templars Dark Templars like to spawn between waves 21-29 so have an observer ready, the spawns are semi-random so it won't happen every time, but it seems to happen often.

    Thank you in advance.

    Posted in: Map Feedback
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    posted a message on Why does my thor look wrong?

    @Exaken: Go

    so... it's just because I have the WoL collectors edition.. and it doesn't detect that when I'm offline... that makes sense actually... Well I'm dumb

    Posted in: Data
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    posted a message on Why does my thor look wrong?

    So I've been making this map, and just recently I was like herp derp OMG I didn't load multi (mod) so all my units are out of date. So I loaded multi(mod) and now everything seems to be correctly, when I test the map directly from the map editor my thors look correct, like the ones you would see in a melee match, but when I actually publish it and play it on battle.net it makes the old thors the bigger ones with crazy gundam wings.... what gives?

    Posted in: Data
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