What exactly is the model swap for in the phoenix? I understand why it's there for the dark protoss upgrade, but how does it make the actor rotate towards it's target?
I looked at your map, doesn't seem to work any more :(
My original goal was to upgrade reapers to fire on the move through research. From what you've said it seems that isn't possible (can't change models through upgrades), so I guess I need to do something else.
0
What exactly is the model swap for in the phoenix? I understand why it's there for the dark protoss upgrade, but how does it make the actor rotate towards it's target?
0
@Quirriff: Go
Actually I looked at the phoenix and it does indeed use a turret.
I couldn't find any events in the unit actor, or the two attack actors, related to rotation. (I'm really bad with actors though, probably missed it)
0
@DrSuperEvil: Go
I looked at your map, doesn't seem to work any more :(
My original goal was to upgrade reapers to fire on the move through research. From what you've said it seems that isn't possible (can't change models through upgrades), so I guess I need to do something else.
Thanks for the help anyways.
0
Not sure why that works (I suck with actors), but thanks!
0
Can you send us the map file?
0
Can you explain what it is that you changed to fix this? I compared my version and couldn't see the difference.
0
Hi all,
I receive error messages about my actors every time my reaper attacls, even though everything seems to work fine.
Any ideas on why this is happening?
0
@JEGCPR: Go
Surprised that was an issue, but thanks for the help!
0
Here you are. It's probably something really simple :)
0
@ZMilla93: Go
Good idea, but how would I do that? I cant find an option to set the points used per learn.
0
Hi all,
I want my hero to learn an ability every second level (2,4,6,8,10).
Can this be done with the normal learn ability? Or do I have to make this from scratch? (I know how to, just want to save time and keep it simple)
0
How would I go about this? There is no event: events+ on the model, and how does one hide a turret?
An example map would be great
0
@DrSuperEvil: Go
Yes. The zerglings have a kill experience of 5 (their default).
0
The unit I'm using is the same reaper from my question about firing on the move without turrets, so I know I am within the 10 unit radius required.
This is my veterancy requirements
Every filter below the screenshot is allowed. On the behavior itself I am using the default filters.
0
@hardball69: Go
Add a prepare time to the ability.