Sadly the speed multiplicator can't be set to 0 (0.01 is the minimum) :/
And I think it would bug even if it was possible because once the unit is on the creep, its speed is set to 0 and it can't go back.
Hello,
I am currently making a simple terrain but I have an issue with cliffs borders. I feel like units can't go close enough to cliffs borders. Do you know a way to change that parameter (without changing units radius)?
If there was a way to make a ground unit able to walk on the path no pathing (that you add in the terrain editor), it would solve my problems. But I can't find how to do this.
Or if it was possible to make precise no air unit zones, I could create a water system.
Yes, at the moment thats how my map works. But I need amphibious movement :P. There won't be any teleport spell or thing like that.
It seems like no new system was added in lotv :/
Hey,
Yes I think I meant creep (if it's the special zerg terrain type). Actually I don't know the word in english.
But as ImprerialGood said, I think it's not possible to set an unit's movement speed to 0 on creep terrain. At least I haven't found how to do it yet. (Can't put a negative value in the field Speed Bonus On Mucus in the data editor)
Thanks for your answers, all.
sgtnoobkilla, I've checked the map you linked. This system seems to work pretty well but I couldn't make shores & ports with it :/.
I can't believe that sc2 editor which is supposed to be very powerful doesn't have any water system.
I was thinking about adding mucus in water areas and add "Mucus : required" in ships movers. Setting mucus' opacity to 0% would be required. Could that work?
I would like to do something similar to wc3. Different levels of water : deep water and not deep water. Ships could move on any type of water and ground units could move where the water isn't deep. (Having not deep water gives me the possibility to make ports or bridges)
Edit : Actually I found a topic where someone gives a trick : using the colossus ability to make ships able to move on 2 terrain levels. But they could also move on ground then :S
Hello,
I guess that question has already been asked but after many researches I couldn't find any satisfying answer. Is there a good way to make a water system with water, ships and shores?
I feel like there's no clean way to do so :/
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I'm trying to do that : http://www.sc2mapster.com/forums/development/map-development/84977-water-system/ Creep would be used to block ships (air units). I didn't really understand what you meant DrSuperEvil. I'll just try and see :D
Edit : Well everything is working pretty well except the fact that units get blocked sometimes because the pathfinding isn't adapted :/
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The one you sent. Btw do you know how to make creep totally transparent? I want to use it to make a "water system" like in wc3 :)
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I can open the map now and it works pretty well :). Thanks. I just hope all these behaviors won't lag the map when there are a lot of units.
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I can't open your map DrSuperEvil ("couldn't load dependencies")
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Sadly the speed multiplicator can't be set to 0 (0.01 is the minimum) :/ And I think it would bug even if it was possible because once the unit is on the creep, its speed is set to 0 and it can't go back.
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Yo, Do you know if there is a way to add a creep collision to units? So they can't move in creep areas.
(And I'm also searching how to make creep totally transparent)
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Hello, I am currently making a simple terrain but I have an issue with cliffs borders. I feel like units can't go close enough to cliffs borders. Do you know a way to change that parameter (without changing units radius)?
0
If there was a way to make a ground unit able to walk on the path no pathing (that you add in the terrain editor), it would solve my problems. But I can't find how to do this. Or if it was possible to make precise no air unit zones, I could create a water system.
0
Yes, at the moment thats how my map works. But I need amphibious movement :P. There won't be any teleport spell or thing like that. It seems like no new system was added in lotv :/
0
Hey, Yes I think I meant creep (if it's the special zerg terrain type). Actually I don't know the word in english. But as ImprerialGood said, I think it's not possible to set an unit's movement speed to 0 on creep terrain. At least I haven't found how to do it yet. (Can't put a negative value in the field Speed Bonus On Mucus in the data editor)
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Aww, I really need ships in my map :/ I guess I'll just wait for the new extension and hope they'll add a new system for it.
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Thanks for your answers, all. sgtnoobkilla, I've checked the map you linked. This system seems to work pretty well but I couldn't make shores & ports with it :/. I can't believe that sc2 editor which is supposed to be very powerful doesn't have any water system.
I was thinking about adding mucus in water areas and add "Mucus : required" in ships movers. Setting mucus' opacity to 0% would be required. Could that work?
0
I would like to do something similar to wc3. Different levels of water : deep water and not deep water. Ships could move on any type of water and ground units could move where the water isn't deep. (Having not deep water gives me the possibility to make ports or bridges)
Here you see both types of water : http://www.google.fr/imgres?imgurl=http%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F28%2F27592%2F63.png&imgrefurl=http%3A%2F%2Fwww.moddb.com%2Fmods%2Fwc3r%2Fimages%2Fnew-water-textures&h=827&w=1128&tbnid=bwV1_O9JNLnACM%3A&docid=ZnHO9nybV5aCiM&ei=FIs6Vtn0GYaxaf22jPAP&tbm=isch&iact=rc&uact=3&dur=907&page=4&start=92&ndsp=26&ved=0CMwCEK0DMGJqFQoTCNnOweXs98gCFYZYGgodfRsD_g
Deep water is more dark
Edit : Actually I found a topic where someone gives a trick : using the colossus ability to make ships able to move on 2 terrain levels. But they could also move on ground then :S
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Hello, I guess that question has already been asked but after many researches I couldn't find any satisfying answer. Is there a good way to make a water system with water, ships and shores? I feel like there's no clean way to do so :/