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    posted a message on [data]Need help with upgrades

    So I'm busy making my own arcade game and I fully admit I'm a rookie map-maker. Now I've hit a little speed bump because I want there to be 50 tier 1 weapon damage upgrades, and I want the icon to disappear after the 50 damage upgrades have been bought, so tier 2 weapon upgrades can be bought. I plan on making the tier 2 damage upgrade tooltip on the same place as the tier 1 damage tooltip which is supposed to disappear after the 50 upgrades. Also another requirement is that you can ony queue 1 upgrade at a time because the cost increases with 5 gas every upgrade. I get that you need to do something with requirements but it isn't working for me. This is what I came up with untill now: http://s1321.photobucket.com/user/StormVoid/media/Naamloos_zpskg5lfwrq.png.html

    Links I've used to come up with this: http://www.sc2mapster.com/forums/resour ... explained/ http://www.sc2mapster.com/forums/resour ... ith-queue/

    Thanks, TV

    EDIT

    I managed to figure it out myself. The reason I was lost was because I didn't know what "show" and "use" meant exactly in the screenshots. How I solved it: http://s1321.photobucket.com/user/StormVoid/media/req%20poblem%20fixed_zpscg6karqq.png.html The way the requirement in this screenshot is set up is as follows: You can buy 50 "Upgrade Terran Sheep Weapons Upgrade Tier 1" upgrades, after that, the tooltip for buying that upgrade disappears. When an upgrade is in the queue of being built, you can't buy another of the same upgrade. This is usefull in situations where the cost of an upgrade increases every time you buy that upgrade.

    "Use" means that after those conditions under "Use" are not true the tooltip will be greyed out so you can't research it anymore. "Show" means that after those conditions under "Show" are not true the tooltip will disappear.

    Posted in: Map Suggestions/Requests
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