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    posted a message on A few questions I have.

    bump

    Posted in: Miscellaneous Development
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    posted a message on A few questions I have.
    Quote from Siaon: Go

    1. Create a trigger that catches the building's destruction and instead gives it to another player. Search the forums for the resurrection thread (The reverse-death zeratul). It does exactly what you want, pretty much.

    2. I have no clue actually - never used this feature, can't you just go to the lighting editor? 3. No, you have to duplicate the actor also. But this just means duplicating twice.

    4. It's in the point editor (duh! :) ) (second button in the point editor)

    5. new action, unit group -> you'll see all the available stuff. Seriously, you can find this stuff out by opening the editor.

    6. Duplicating heroes and actors.

    7. I can't read this question - but if you want to connect an actor to a unit, go to the actor and just click the Unit Name row on top.

    The 7th questions I meant combining two actors for one unit. Such as a photon cannon with a pylon in the middle. Do you understand ?

    Posted in: Miscellaneous Development
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    posted a message on A few questions I have.

    The reason I put this here is because it deals with questions from about every section and I didnt feel like spamming with 7+ threads with 1 question each ^_^

    1. How do I create a building (As in a controlled building) that will A:) whenever it reaches 1 HP it is transfered to the player who 'killed' it. B:) Whenever the person 'kills' the building it will refresh its health. C:) The new owner of the building gains XX resources every XX seconds.

    2. How do i change Ambient settings for lighting?

    3. When I create a hero could i possibly just take the template (Lets say i have a hero created with no actor attached to it yet with an inventory in it) could I just duplicate it and add the actor and change seetings on it?

    4. How to set player starting points.

    5. How to create a unit group (this I forgot xD).

    6. Can someone explain the basic uses for the data(editor?)?

    7. How do I attach actors I:E A Bunker with a perdition turret on top?

    I might ask more questions after this ^_^

    Posted in: Miscellaneous Development
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    posted a message on Seeking a team in production of Diplomacy

    @octavius07: Go

    I'd like to help (im great with terrain and dodad placement)) However i have never played the diplomacy games :/.

    Posted in: Team Recruitment
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    posted a message on Looking for Team

    @HellFire0102: Go

    Hi, we (i for the moment due to nobody being on my team yet ^_^) need a data editor for remaking DaoW and we might make more maps after that depending on how well we work together ^_^.

    Posted in: Team Recruitment
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    posted a message on Remake of wc3's DaoW ((4(maybe 5-6) positions open))

    I'm searching for others to help recreate Daow except in a sc2 version. Currently im just sticking with doodad placement and terrain, so my team needs filling up. (NOTE: I am not extreemely experienced in map making for this is my first BIG project.)

    Main Terain: Open Position

    Trigger Editor: Open Position

    Unit(data aswell) creator/editor(s): Open Position

    Cinematics Main: Open Position

    We might make more maps together depending if we work good together or not :D

    What DaoW was: The Dark ages of warcraft was a custom game playing along with the sotry of the warcraft universe ,but you could change it slightly in lore terms (( Ex. scourge allying humans etc.)) and the goal was to beat everyone else. There were alot of dynamic events in it.

    DaoS : Dark ages of Starcraft (the game we will create) will be based around the Starcraft universe staring with The ued invasion and continuing from there.

    Posted in: Team Recruitment
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