Ever since the latest patch people have been unable to join my map after a certain amount is reached. When they enter the lobby, they are immediately disconnected. It's impossible to get a full lobby going. In addition, starting the game manually kicks all players back to the arcade when the countdown finishes.
I've noticed this bug in other maps as well. And some maps apparently don't have this issue. Does anyone know what might be causing this?
In LotV blizzard switched the timer to real time, which really screwed up my tooltips. Especially since half of them are dynamic and changed to reflect real time and half are static and didn't.
Is there a way to switch a map/mod's timer back to game time?
Solved it. I was using a suicide damage effect to kill the hallucination when the timed life expires. Apparently changing the kill type to "remove" solves it. I didn't know that field actually had a purpose besides changing the visual death effect.
Is your new add-on a modified copy of pre-existing unit? In general are you modifying blizzard effects or are you copying/editing your own?
If modifying I would guess that a modified morph/construction effect is causing the model to revert back to it's original state or something. Need specifics to be sure though.
Sadly there are that many. Either way I would like my code to stand alone and not force me to go back and add another exception every time I make a new heroic unit.
If impossible to completely disable, is there a way to remove the icon after death?
I'm trying to create a BW hallucination/replicant-esque ability that let's me create a copy of the targeted unit . But if the hallucinated unit is heroic, it creates a hero icon on the bottom right that persists even after death.
Is there any way to hide the icon? Even if hidden, is the fact that the icon persists a sign that the game doesn't forget that a heroic unit once existed? Would that cause lag?
Also related, how would I make the created unit level whatever abilities the target unit has?
Was the persistent created at the target point or caster point? If it's at target point I'm guessing that the game just forgets where exactly the caster point is. Either way the issue is probably related to the teleport effect. Could you maybe post XML if you're still working on it?
Personally I try to avoid using dummy units whenever possible. Creating them is too much of a hassle
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Well as long as it's not my fault I can relax a bit haha
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I don't think so. Is that an issue? It was working before.
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Ever since the latest patch people have been unable to join my map after a certain amount is reached. When they enter the lobby, they are immediately disconnected. It's impossible to get a full lobby going. In addition, starting the game manually kicks all players back to the arcade when the countdown finishes.
I've noticed this bug in other maps as well. And some maps apparently don't have this issue. Does anyone know what might be causing this?
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In LotV blizzard switched the timer to real time, which really screwed up my tooltips. Especially since half of them are dynamic and changed to reflect real time and half are static and didn't.
Is there a way to switch a map/mod's timer back to game time?
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Add a suicide effect to impact effect field on missile effect. Or add a suicide effect to a set effect to the missile effect.
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Solved it. I was using a suicide damage effect to kill the hallucination when the timed life expires. Apparently changing the kill type to "remove" solves it. I didn't know that field actually had a purpose besides changing the visual death effect.
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Is your new add-on a modified copy of pre-existing unit? In general are you modifying blizzard effects or are you copying/editing your own?
If modifying I would guess that a modified morph/construction effect is causing the model to revert back to it's original state or something. Need specifics to be sure though.
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Sadly there are that many. Either way I would like my code to stand alone and not force me to go back and add another exception every time I make a new heroic unit.
If impossible to completely disable, is there a way to remove the icon after death?
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I'm trying to create a BW hallucination/replicant-esque ability that let's me create a copy of the targeted unit . But if the hallucinated unit is heroic, it creates a hero icon on the bottom right that persists even after death.
Is there any way to hide the icon? Even if hidden, is the fact that the icon persists a sign that the game doesn't forget that a heroic unit once existed? Would that cause lag?
Also related, how would I make the created unit level whatever abilities the target unit has?
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Combat response / Aura that applies a behavior that has a "Vital leeched from damage dealt" field of -1.
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You could have just changed the impact location effect on Grapple Launch Caster from "GrappleCreatePlaceholder" to "Grapple LM"
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There's two different grapple effect trees. The bad one is the one linked to the ability grapple.
The one that looks nice starts at the effect Grapple LM.
I guess Blizz forgot to clean the code.
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Did you delete the SOp banker entry from the hosting tab.
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Not sure if this is because of 3.0 but this is my first time encountering this
New pitfall: Importing new .dds or .tga files raises the error "(Core: a required object could not be found)"
Solution: None so far
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Was the persistent created at the target point or caster point? If it's at target point I'm guessing that the game just forgets where exactly the caster point is. Either way the issue is probably related to the teleport effect. Could you maybe post XML if you're still working on it?
Personally I try to avoid using dummy units whenever possible. Creating them is too much of a hassle