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    posted a message on Lobby Bugged?

    Well as long as it's not my fault I can relax a bit haha

    Posted in: General Chat
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    posted a message on Lobby Bugged?

    I don't think so. Is that an issue? It was working before.

    Posted in: General Chat
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    posted a message on Lobby Bugged?

    Ever since the latest patch people have been unable to join my map after a certain amount is reached. When they enter the lobby, they are immediately disconnected. It's impossible to get a full lobby going. In addition, starting the game manually kicks all players back to the arcade when the countdown finishes.

    I've noticed this bug in other maps as well. And some maps apparently don't have this issue. Does anyone know what might be causing this?

    Posted in: General Chat
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    posted a message on Switching Back to Game Time

    In LotV blizzard switched the timer to real time, which really screwed up my tooltips. Especially since half of them are dynamic and changed to reflect real time and half are static and didn't.

    Is there a way to switch a map/mod's timer back to game time?

    Posted in: General Chat
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    posted a message on Projectile/Invuln Missile goes past target area

    Add a suicide effect to impact effect field on missile effect. Or add a suicide effect to a set effect to the missile effect.

    Posted in: Data
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    posted a message on Hiding Hero Icon

    Solved it. I was using a suicide damage effect to kill the hallucination when the timed life expires. Apparently changing the kill type to "remove" solves it. I didn't know that field actually had a purpose besides changing the visual death effect.

    Posted in: Data
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    posted a message on Add-on Structure problem

    Is your new add-on a modified copy of pre-existing unit? In general are you modifying blizzard effects or are you copying/editing your own?

    If modifying I would guess that a modified morph/construction effect is causing the model to revert back to it's original state or something. Need specifics to be sure though.

    Posted in: Data
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    posted a message on Hiding Hero Icon

    Sadly there are that many. Either way I would like my code to stand alone and not force me to go back and add another exception every time I make a new heroic unit.

    If impossible to completely disable, is there a way to remove the icon after death?

    Posted in: Data
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    posted a message on Hiding Hero Icon

    I'm trying to create a BW hallucination/replicant-esque ability that let's me create a copy of the targeted unit . But if the hallucinated unit is heroic, it creates a hero icon on the bottom right that persists even after death.

    Is there any way to hide the icon? Even if hidden, is the fact that the icon persists a sign that the game doesn't forget that a heroic unit once existed? Would that cause lag?

    Also related, how would I make the created unit level whatever abilities the target unit has?

    Posted in: Data
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    posted a message on Thorns, Blade mail and stuff like that in data editor.

    Combat response / Aura that applies a behavior that has a "Vital leeched from damage dealt" field of -1.

    Posted in: Data
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    posted a message on HERC's Grappling hook

    You could have just changed the impact location effect on Grapple Launch Caster from "GrappleCreatePlaceholder" to "Grapple LM"

    Posted in: Data
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    posted a message on HERC's Grappling hook

    There's two different grapple effect trees. The bad one is the one linked to the ability grapple.

    The one that looks nice starts at the effect Grapple LM.

    I guess Blizz forgot to clean the code.

    Posted in: Data
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    posted a message on supress swarm guardians turn animation(solved)

    Did you delete the SOp banker entry from the hosting tab.

    Posted in: Data
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    Not sure if this is because of 3.0 but this is my first time encountering this

    New pitfall: Importing new .dds or .tga files raises the error "(Core: a required object could not be found)"

    Solution: None so far

    Posted in: General Chat
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    posted a message on Wormhole / Portal ability

    Was the persistent created at the target point or caster point? If it's at target point I'm guessing that the game just forgets where exactly the caster point is. Either way the issue is probably related to the teleport effect. Could you maybe post XML if you're still working on it?

    Personally I try to avoid using dummy units whenever possible. Creating them is too much of a hassle

    Posted in: Data
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