one last question... how can i get this extracted file to play through the sound emitter? i have import the file to my map editor but i cant seem to do anything with them
im trying to make my own variant of the barracks that will train my own custom units. however the button doesent show up in game.
i have applied the Barracks train ability to my button aswell; still will not show up. Help!
<CardLayouts>
<LayoutButtons Face="Marine" Type="AbilCmd" AbilCmd="BarracksTrain,Train1" Row="1" Column="1"/>
<LayoutButtons Face="Rally" Type="AbilCmd" AbilCmd="Rally,Rally1" Row="1" Column="4"/>
</CardLayouts>
SOLVED, had to set the button as universal in its UI page
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@willuwontu: Go
i get as far as the select your sound step.... it wont show my sound files.
Turns out i just had to reload the editor.
Thanks dude:)
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@willuwontu: Go
how can i do that? ive never created a sound from scratch before. (couldnt find a tutorial anywhere)
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@willuwontu: Go
one last question... how can i get this extracted file to play through the sound emitter? i have import the file to my map editor but i cant seem to do anything with them
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@willuwontu: Go
EDIT: Got it using MPG extractor on the HOTS MPG assets file under campaigns
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@joey101d: Go
ive looked through the actors but i dont know what half the stuff means, im new to this.
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been making a custom Thor for use in my map. i have got everything nailed except one thing...
whenever my Thor attacks the arms do not move the firing effect happens but the arms do not recoil like they should...
what am i missing?
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@willuwontu: Go
Thanks again dude!
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Is it possible to add audio from a dialog that took place in a mission?
i wanted to add the dialog between the Thor and the marine (from zergling evo mission HOTS) but i cant find dialog files anywhere
"SARGE! They're everywhere!!!" "THEN SHOOT EVERYWHERE!"
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im trying to make my own variant of the barracks that will train my own custom units. however the button doesent show up in game.
i have applied the Barracks train ability to my button aswell; still will not show up. Help!
<CardLayouts> <LayoutButtons Face="Marine" Type="AbilCmd" AbilCmd="BarracksTrain,Train1" Row="1" Column="1"/> <LayoutButtons Face="Rally" Type="AbilCmd" AbilCmd="Rally,Rally1" Row="1" Column="4"/> </CardLayouts> SOLVED, had to set the button as universal in its UI page
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@joey101d: Go
so i have gone back to my original trigger (without periodic timer) tell me what i must change
Healing region
events {unit - any unit enters region 001}
variables {healing region = region 001 <region>}
conditions
Actions {unit-set (triggering unit) life (percent) to 100.0}
--------------- Edit : nevermind i figured it out. thanks dude !0
@joey101d: Go
i tried doing that but it keeps bringing up errors in game
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@willuwontu: Go
thanks,how can i make this trigger fire periodically once the unit has entered the region?
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@willuwontu: Go
how can i make this trigger fire periodically once the unit has entered the region?
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you sir, are a god!
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i am trying to learn how to use the SC2 map editor by creating a basic map.
so i want to make a region that when a unit enters, the unit will receive max health. i have tried this many ways but i just cant get it right.
Does anyone know a away to do this? thanks in adavnce.