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    posted a message on campaign dialog

    @willuwontu: Go

    i get as far as the select your sound step.... it wont show my sound files.

    Turns out i just had to reload the editor.

    Thanks dude:)

    Posted in: Audio Development
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    posted a message on campaign dialog

    @willuwontu: Go

    how can i do that? ive never created a sound from scratch before. (couldnt find a tutorial anywhere)

    Posted in: Audio Development
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    posted a message on campaign dialog

    @willuwontu: Go

    one last question... how can i get this extracted file to play through the sound emitter? i have import the file to my map editor but i cant seem to do anything with them

    Posted in: Audio Development
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    posted a message on campaign dialog

    @willuwontu: Go

    • noob question* where do i find those? sounds? import?

    EDIT: Got it using MPG extractor on the HOTS MPG assets file under campaigns

    Posted in: Audio Development
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    posted a message on Thor attack

    @joey101d: Go

    ive looked through the actors but i dont know what half the stuff means, im new to this.

    Posted in: Data
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    posted a message on Thor attack

    been making a custom Thor for use in my map. i have got everything nailed except one thing...

    whenever my Thor attacks the arms do not move the firing effect happens but the arms do not recoil like they should...

    what am i missing?

    Posted in: Data
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    posted a message on campaign dialog

    @willuwontu: Go

    Thanks again dude!

    Posted in: Audio Development
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    posted a message on campaign dialog

    Is it possible to add audio from a dialog that took place in a mission?

    i wanted to add the dialog between the Thor and the marine (from zergling evo mission HOTS) but i cant find dialog files anywhere

    "SARGE! They're everywhere!!!" "THEN SHOOT EVERYWHERE!"

    Posted in: Audio Development
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    posted a message on Training buttons

    im trying to make my own variant of the barracks that will train my own custom units. however the button doesent show up in game.

    i have applied the Barracks train ability to my button aswell; still will not show up. Help!

    <CardLayouts> <LayoutButtons Face="Marine" Type="AbilCmd" AbilCmd="BarracksTrain,Train1" Row="1" Column="1"/> <LayoutButtons Face="Rally" Type="AbilCmd" AbilCmd="Rally,Rally1" Row="1" Column="4"/> </CardLayouts> SOLVED, had to set the button as universal in its UI page

    Posted in: Data
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    posted a message on unit healing

    @joey101d: Go

    so i have gone back to my original trigger (without periodic timer) tell me what i must change

    Healing region

    events {unit - any unit enters region 001}

    variables {healing region = region 001 <region>}

    conditions

    Actions {unit-set (triggering unit) life (percent) to 100.0} --------------- Edit : nevermind i figured it out. thanks dude !

    Posted in: Triggers
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    posted a message on unit healing

    @joey101d: Go

    i tried doing that but it keeps bringing up errors in game

    Posted in: Triggers
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    posted a message on unit healing

    @willuwontu: Go

    thanks,how can i make this trigger fire periodically once the unit has entered the region?

    Posted in: Triggers
  • 0

    posted a message on unit healing

    @willuwontu: Go

    how can i make this trigger fire periodically once the unit has entered the region?

    Posted in: Triggers
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    posted a message on unit healing

    you sir, are a god!

    Posted in: Triggers
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    posted a message on unit healing

    i am trying to learn how to use the SC2 map editor by creating a basic map.

    so i want to make a region that when a unit enters, the unit will receive max health. i have tried this many ways but i just cant get it right.

    Does anyone know a away to do this? thanks in adavnce.

    Posted in: Triggers
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