Hey guys, I'd like to ask how I can generate waves out of thin air with the AI editor. Do I have to make a custom trigger that generates units every certain amount of time and also use the AI editor to set up the wave?
Thanks for welcoming me!
By the way, I would really appreciate if any of you could point me out to the best tutorial for basic triggers in the Galaxy Sxript.
Well, I wanted to introduce myself. I'm Hunting, and I had some experience with the W3 World Editor. I've always liked Starcraft, and SC2 always seemed to me like a place where I could do some great stuff with the editor.
I'm still learning about the Galaxy Editor, so I probably won't post any kind of map for, I don't know, two months? There is a lot to learn, and I want to make sure that I know what I'm doing.
I have experience in 3d modelling, but this computer has a hard time running SC2, so you can imagine how annoying it is for me trying to use something like Blender or 3ds Max to create assets. Hopefully one day I'll get to be an active contributor of the community. That's pretty much it, I guess.
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Hey guys, I'd like to ask how I can generate waves out of thin air with the AI editor. Do I have to make a custom trigger that generates units every certain amount of time and also use the AI editor to set up the wave?
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@Zolden: Go
I'm pretty sure it's a shield.
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Thanks for welcoming me! By the way, I would really appreciate if any of you could point me out to the best tutorial for basic triggers in the Galaxy Sxript.
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Well, I wanted to introduce myself. I'm Hunting, and I had some experience with the W3 World Editor. I've always liked Starcraft, and SC2 always seemed to me like a place where I could do some great stuff with the editor. I'm still learning about the Galaxy Editor, so I probably won't post any kind of map for, I don't know, two months? There is a lot to learn, and I want to make sure that I know what I'm doing.
I have experience in 3d modelling, but this computer has a hard time running SC2, so you can imagine how annoying it is for me trying to use something like Blender or 3ds Max to create assets. Hopefully one day I'll get to be an active contributor of the community. That's pretty much it, I guess.